.agents/skills/act2/SKILL.md
Use this at the start of Act 2 and for Act 2 route, reward, elite, boss, and survival decisions. Trigger it when Act 2 begins, whenever Act 2 pathing changes, before Act 2 elite commitments, and when documenting new Act 2 encounters.
npx skillsauth add IgorWarzocha/AI-plays-Slay-The-Spire-2 act2Install this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this as the Act 2 operating note. The goal is to turn an Act 1 winner into a deck that can survive repeated high-pressure turns without drifting into fake safety.
Read these before acting in Act 2:
/home/igorw/Work/STS2/.agents/skills/act2/references/core-plan.md/home/igorw/Work/STS2/.agents/skills/act2/references/pathing-and-thresholds.md/home/igorw/Work/STS2/vault/runs/home/igorw/Work/STS2/.agents/skills/act2/elites/ or /home/igorw/Work/STS2/.agents/skills/act2/bosses/ if the encounter is knownIf the path is committing into an elite or the boss right now, also read:
/home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/SKILL.md/home/igorw/Work/STS2/.agents/skills/act2/references/./home/igorw/Work/STS2/.agents/skills/act2/elites/./home/igorw/Work/STS2/.agents/skills/act2/bosses/./home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/.Keep this skill practical. Move confirmed Act 2 content here so the general hard-fight reference stays compact.
development
Use this when the current screen is a merchant or when planning a shop line from map pressure, gold, deck state, relics, and potions. Trigger it before buying, before leaving a shop, and when a forced elite or boss makes the shop an immediate survival checkpoint. Shops are hard decisions, so prefer reading them with `--hard`.
testing
Use this when playing in this repo and you need to keep the run log, reference notes, mechanic notes, and strategy notes updated as durable learning. Trigger it during live runs, immediately after meaningful floors, immediately after elite or boss fights and boss rewards, when a new boss/elite/event/mechanic appears, when a fight needs STS1 parallels to understand what it is testing, and when ending a run so the post mortem can be reconciled against Compendium -> Run History before the final rewrite.
testing
Use this when the current run is Ironclad. Trigger it on new runs, after automated compaction summaries, and for Ironclad card, route, shop, reward, and combat decisions.
development
Use this when the current screen is an event or when planning an event line from the real run state. Trigger it before choosing any event option, especially when the event offers generated cards, relics, gold-for-HP trades, removes, transforms, or branch-defining risk/value choices.