.agents/skills/events/SKILL.md
Use this when the current screen is an event or when planning an event line from the real run state. Trigger it before choosing any event option, especially when the event offers generated cards, relics, gold-for-HP trades, removes, transforms, or branch-defining risk/value choices.
npx skillsauth add IgorWarzocha/AI-plays-Slay-The-Spire-2 eventsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this as the event decision workflow for STS2 runs.
Read these before acting:
/home/igorw/Work/STS2/.agents/skills/act-start/references/planning.md/home/igorw/Work/STS2/.agents/skills/act-start/references/rewards-and-deck-shape.md/home/igorw/Work/STS2/.agents/skills/events/references/heuristics.md/home/igorw/Work/STS2/.agents/skills/events/references/known-events.md if the current event is already documented there/home/igorw/Work/STS2/vault/runsIf the event is immediately upstream of an elite or boss, also read:
/home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/SKILL.mdKeep this skill short and operational. Durable event-specific lessons belong in the owned references; this skill should stay focused on how to think before choosing.
development
Use this when the current screen is a merchant or when planning a shop line from map pressure, gold, deck state, relics, and potions. Trigger it before buying, before leaving a shop, and when a forced elite or boss makes the shop an immediate survival checkpoint. Shops are hard decisions, so prefer reading them with `--hard`.
testing
Use this when playing in this repo and you need to keep the run log, reference notes, mechanic notes, and strategy notes updated as durable learning. Trigger it during live runs, immediately after meaningful floors, immediately after elite or boss fights and boss rewards, when a new boss/elite/event/mechanic appears, when a fight needs STS1 parallels to understand what it is testing, and when ending a run so the post mortem can be reconciled against Compendium -> Run History before the final rewrite.
testing
Use this when the current run is Ironclad. Trigger it on new runs, after automated compaction summaries, and for Ironclad card, route, shop, reward, and combat decisions.
testing
Use this for combat turn planning and execution. Trigger it before taking combat turns, when deciding whether a turn is easy or hard, when a fight presents setup vs tempo tension, when cost changes or free-card effects appear, and whenever you need general combat heuristics that are not boss-or-elite specific.