.agents/skills/act-start/SKILL.md
Use this at the start of an act, or whenever act-level planning resets after a compaction summary or major state change. Trigger it to re-evaluate deck shape, route goals, elite readiness, and act-specific priorities.
npx skillsauth add IgorWarzocha/AI-plays-Slay-The-Spire-2 act-startInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Use this when an act begins or when the run needs a fresh act-level plan.
Read these before acting:
/home/igorw/Work/STS2/.agents/skills/act-start/references/planning.md/home/igorw/Work/STS2/.agents/skills/act-start/references/rewards-and-deck-shape.md/home/igorw/Work/STS2/.agents/skills/boss-and-elite-fights/references/prep.md/home/igorw/Work/STS2/.agents/skills/merchant/references/heuristics.md/home/igorw/Work/STS2/vault/runsThis skill and its references are living documents. Improve them as new things are found. Do not append drift. Edit and rewrite to keep them sharp and short, and add references when needed.
development
Use this when the current screen is a merchant or when planning a shop line from map pressure, gold, deck state, relics, and potions. Trigger it before buying, before leaving a shop, and when a forced elite or boss makes the shop an immediate survival checkpoint. Shops are hard decisions, so prefer reading them with `--hard`.
testing
Use this when playing in this repo and you need to keep the run log, reference notes, mechanic notes, and strategy notes updated as durable learning. Trigger it during live runs, immediately after meaningful floors, immediately after elite or boss fights and boss rewards, when a new boss/elite/event/mechanic appears, when a fight needs STS1 parallels to understand what it is testing, and when ending a run so the post mortem can be reconciled against Compendium -> Run History before the final rewrite.
testing
Use this when the current run is Ironclad. Trigger it on new runs, after automated compaction summaries, and for Ironclad card, route, shop, reward, and combat decisions.
development
Use this when the current screen is an event or when planning an event line from the real run state. Trigger it before choosing any event option, especially when the event offers generated cards, relics, gold-for-HP trades, removes, transforms, or branch-defining risk/value choices.