skills/python-cli-ops/SKILL.md
CLI application patterns for Python. Triggers on: cli, command line, typer, click, argparse, terminal, rich, console, terminal ui.
npx skillsauth add 0xDarkMatter/claude-mods python-cli-opsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Modern CLI development with Typer and Rich.
import typer
app = typer.Typer(
name="myapp",
help="My awesome CLI application",
add_completion=True,
)
@app.command()
def hello(
name: str = typer.Argument(..., help="Name to greet"),
count: int = typer.Option(1, "--count", "-c", help="Times to greet"),
loud: bool = typer.Option(False, "--loud", "-l", help="Uppercase"),
):
"""Say hello to someone."""
message = f"Hello, {name}!"
if loud:
message = message.upper()
for _ in range(count):
typer.echo(message)
if __name__ == "__main__":
app()
import typer
app = typer.Typer()
users_app = typer.Typer(help="User management commands")
app.add_typer(users_app, name="users")
@users_app.command("list")
def list_users():
"""List all users."""
typer.echo("Listing users...")
@users_app.command("create")
def create_user(name: str, email: str):
"""Create a new user."""
typer.echo(f"Creating user: {name} <{email}>")
@app.command()
def version():
"""Show version."""
typer.echo("1.0.0")
# Usage: myapp users list
# myapp users create "John" "[email protected]"
# myapp version
from rich.console import Console
from rich.table import Table
from rich.progress import track
from rich.panel import Panel
import typer
console = Console()
@app.command()
def show_users():
"""Display users in a table."""
table = Table(title="Users")
table.add_column("ID", style="cyan")
table.add_column("Name", style="green")
table.add_column("Email")
users = [
(1, "Alice", "[email protected]"),
(2, "Bob", "[email protected]"),
]
for id, name, email in users:
table.add_row(str(id), name, email)
console.print(table)
@app.command()
def process():
"""Process items with progress bar."""
items = list(range(100))
for item in track(items, description="Processing..."):
do_something(item)
console.print("[green]Done![/green]")
import typer
from rich.console import Console
console = Console()
def error(message: str, code: int = 1):
"""Print error and exit."""
console.print(f"[red]Error:[/red] {message}")
raise typer.Exit(code)
@app.command()
def process(file: str):
"""Process a file."""
if not os.path.exists(file):
error(f"File not found: {file}")
try:
result = process_file(file)
console.print(f"[green]Success:[/green] {result}")
except ValueError as e:
error(str(e))
| Feature | Typer Syntax |
|---------|--------------|
| Required arg | name: str |
| Optional arg | name: str = "default" |
| Option | typer.Option(default, "--flag", "-f") |
| Argument | typer.Argument(..., help="...") |
| Boolean flag | verbose: bool = False |
| Enum choice | color: Color = Color.red |
| Rich Feature | Usage |
|--------------|-------|
| Table | Table() + add_column/row |
| Progress | track(items) |
| Colors | [red]text[/red] |
| Panel | Panel("content", title="Title") |
./references/typer-patterns.md - Advanced Typer patterns./references/rich-output.md - Rich tables, progress, formatting./references/configuration.md - Config files, environment variables./assets/cli-template.py - Full CLI application templateRelated Skills:
python-typing-ops - Type hints for CLI argumentspython-observability-ops - Logging for CLI applicationsComplementary Skills:
python-env - Package CLI for distributiontesting
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data-ai
Router for parallel or recurring agent work across six skills. Covers: parallel agents, fan out work, delegate to workers, run overnight, scheduled loop, land branches, mixed-model fleet, orchestrate workers, background agents at scale. Triggers on: which skill for parallel work, fan out agents, spawn workers, run this overnight, schedule a loop, land my branches, heterogeneous fleet, delegate to cheaper model, autonomous loop.
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development
Application/game-scale three.js: ES modules, GLTF pipeline (DRACO/KTX2/meshopt), AnimationMixer, physics (rapier/cannon-es), react-three-fiber, and performance at scale (InstancedMesh, LOD, draw calls). Triggers on: three.js, GLTFLoader, r3f, game loop, WebGL memory leak, boids.