skills/parallel-ops/SKILL.md
Router for parallel or recurring agent work across six skills. Covers: parallel agents, fan out work, delegate to workers, run overnight, scheduled loop, land branches, mixed-model fleet, orchestrate workers, background agents at scale. Triggers on: which skill for parallel work, fan out agents, spawn workers, run this overnight, schedule a loop, land my branches, heterogeneous fleet, delegate to cheaper model, autonomous loop.
npx skillsauth add 0xDarkMatter/claude-mods parallel-opsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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You have parallel or recurring agent work and don't know which skill owns it. Six skills orbit this space and their names alone don't disambiguate. This router owns cross-family discovery; read the table, jump to the one skill you need, and stop reading here.
| You want | Go to | Not this, because |
|---|---|---|
| Parallel subtasks run by your session's OWN provider and model tier, in-process | native Workflow tool / Agent subagents (isolation: worktree) | not a fleet skill at all — no dedicated skill needed |
| Work done by a CHEAPER brain than your session (GLM/Haiku/Sonnet-under-Opus) — one subtask or a whole fan-out, all one brain type | fleet-worker | fleetflow is overkill when every worker runs the same brain |
| DIFFERENT brains per work class in one run, or cross-provider dissent in verify (e.g. Codex or Grok refutes GLM) | fleetflow | fleet-worker runs one brain type per run (any provider, but not mixed). Also the home for a Grok (xAI) worker — its own binary, not a claude -p brain |
| Work that RECURS on a schedule across sessions — cron, routine, unattended ticks | loop-ops | iterate is one continuous session, not a schedule |
| Drive ONE mechanical metric to a target in one continuous session (even a long overnight one) | iterate | loop-ops is the scheduler around sessions, not the session itself |
| Land/merge branches that parallel work produced | fleet-ops | the terminus for every branch-producing row above (in-process subagents and prompt authoring produce no branches) |
| Author a static expert-agent prompt FILE (not a runtime worker) | spawn | listed only to catch the name collision with "spawn workers" |
Tie-breakers for the two classic overlaps: "many files, cheap models" is brain economics, not count — cheaper brain → fleet-worker, own brain → native. "Run overnight until X" is session shape, not duration — one continuous run → iterate; scheduled re-entry across sessions → loop-ops.
Spawn vs. land. fleet-worker and fleetflow spawn workers and produce
branches; fleet-ops lands those branches through a test-gated queue.
Every branch-producing lane ends at fleet-ops regardless of how it was
spawned — agent team, background agent, claude -p worker, or human.
Inner loop vs. outer loop. iterate is the inner loop: one session, one metric, git as memory, runs until a stop condition. loop-ops is the outer loop: the scheduler and risk-tier discipline that decides when and whether to fire a run (inner loop or otherwise) unattended.
iterate (inner loop) → loop-ops (outer loop / scheduler)
↓
fleet-worker / fleetflow (spawn workers)
↓
fleet-ops (land branches)
Not every task uses the whole chain — most use exactly one link. Read the table above first; only compose when the task genuinely spans spawn + land or inner + outer.
testing
Audit any repo against the agentic-quality doctrine — score entry docs, structure, and enforcement gates, then map each finding to its fix. Triggers on: repo doctor, repo audit, agentic quality, is this repo agent-friendly, doc drift, stale AGENTS.md, monorepo structure, nested CLAUDE.md.
tools
Heterogeneous cross-provider fleet - GLM (z.ai), Codex (OpenAI), Grok (xAI), Anthropic Sonnet/Opus/Haiku - from one session, porting the native Workflow tool's patterns (adversarial verify, judge panels, journal resume) to OS-process workers. Triggers: fleetflow, heterogeneous/mixed-model fleet, codex worker, grok worker, cross-provider fan-out, cross-model verify.
development
Application/game-scale three.js: ES modules, GLTF pipeline (DRACO/KTX2/meshopt), AnimationMixer, physics (rapier/cannon-es), react-three-fiber, and performance at scale (InstancedMesh, LOD, draw calls). Triggers on: three.js, GLTFLoader, r3f, game loop, WebGL memory leak, boids.
development
Recolour, vectorise, and theme any SVG to a brand palette with a zero-dependency studio that emits a copy-paste CSS filter. Triggers on: recolour svg, brand tint an svg, duotone svg, recolour a diagram, cloudcraft/draw.io/figma svg to brand, svg css filter, png to svg, vectorise a logo, image trace.