skills/skill-collections/alfworld/alfworld-temperature-regulator/SKILL.md
Manages the temperature state of an object by placing it into an appropriate appliance (fridge for cooling, microwave for heating). Use when the task requires modifying an object's temperature property, such as "cool some bread" or "heat some food". Takes the object identifier, temperature-modifying receptacle, and final target receptacle as inputs, and outputs the object at the target location with its temperature state changed.
npx skillsauth add zjunlp/Skills alfworld-temperature-regulatorInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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This skill executes a sequence to change an object's temperature by placing it in a specific receptacle (e.g., fridge for cooling, microwave for heating) and then relocating it to a final target location.
object identifier (e.g., bread 1) and the temperature_receptacle identifier (e.g., fridge 1 for cooling, microwave 1 for heating). The final target_receptacle (e.g., diningtable 1) is also required.Follow this core logic. Use deterministic scripts for error-prone steps (see scripts/).
go to the object's location, then take {object} from {recep}.go to {temperature_receptacle}.open {temperature_receptacle}.put {object} in/on {temperature_receptacle}.close {temperature_receptacle} if the environment or task logic suggests it (e.g., maintaining fridge temperature).go to {target_receptacle}, then put {object} in/on {target_receptacle}.references/troubleshooting.md.Task: "Cool some bread and put it on the diningtable."
Input: object: bread 1, temperature_receptacle: fridge 1, target_receptacle: diningtable 1
Sequence:
go to countertop 1 → Observation: "You are at countertop 1. You see bread 1, ..."take bread 1 from countertop 1 → Observation: "You pick up the bread 1 from the countertop 1."go to fridge 1 → Observation: "You are at fridge 1."cool bread 1 with fridge 1 → Observation: "You cool the bread 1 using the fridge 1."go to diningtable 1 → Observation: "You are at diningtable 1."put bread 1 in/on diningtable 1 → Observation: "You put the bread 1 in/on the diningtable 1."Output: The bread 1 is cooled and placed on the diningtable 1. Task complete.
The skill is complete when the object has been placed into the temperature_receptacle and subsequently placed onto the target_receptacle. Confirm the final observation states the object is on the target.
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