plugins/game-development/skills/unity-ecs-patterns/SKILL.md
Master Unity ECS (Entity Component System) with DOTS, Jobs, and Burst for high-performance game development. Use when building data-oriented games, optimizing performance, or working with large entity counts.
npx skillsauth add wshobson/agents unity-ecs-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Production patterns for Unity's Data-Oriented Technology Stack (DOTS) including Entity Component System, Job System, and Burst Compiler.
| Aspect | Traditional OOP | ECS/DOTS | | ----------- | ----------------- | --------------- | | Data layout | Object-oriented | Data-oriented | | Memory | Scattered | Contiguous | | Processing | Per-object | Batched | | Scaling | Poor with count | Linear scaling | | Best for | Complex behaviors | Mass simulation |
Entity: Lightweight ID (no data)
Component: Pure data (no behavior)
System: Logic that processes components
World: Container for entities
Archetype: Unique combination of components
Chunk: Memory block for same-archetype entities
Detailed pattern documentation lives in references/details.md. Read that file when the navigation tier above is insufficient.
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data-ai
Use when analyzing a reference PPTX for read-only structure, theme, typography, layout rhythm, diagnostics, derived template catalogs, or safe OOXML package inspection.
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Use when validating or repairing an editable PPTX deck for geometry, accessibility, native editability, source lineage, and OOXML package integrity.