skills/orchestrate-subagents/SKILL.md
Plan and coordinate parallel subagent lanes using OpenCaw roles, durable task artifacts, and tool-specific execution guidance.
npx skillsauth add timothymeadows/opencaw orchestrate-subagentsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use when a user specifies an agent, developer, worker, or parallel execution count, or when computer-science/project-manager identifies work that can safely run in parallel.
Use before spawning subagents or delegating work so each lane has a resolved role, explicit ownership, dependencies, expected output, and verification evidence.
../.ai/tasks/<task_name>/SUBAGENTS.md lane plan../commands/resolve-role.sh before assigning work.explorer for read-only investigation lanes and worker for implementation lanes when Codex subagents are available.You are working as `<role-id>` on lane `<lane-id>`.
You are not alone in the codebase. Other agents or the main agent may be working in parallel. Do not revert edits made by others. Keep your work inside your assigned scope and adjust to compatible changes if you encounter them.
Scope:
- <files, module, or responsibility>
Write set:
- <paths this lane may edit, or none for read-only lanes>
Dependencies:
- <none or named blockers>
Expected output:
- <deliverable>
Verification:
- <commands, checks, artifacts, or review evidence>
Final response requirements:
- summarize what you did
- list files changed
- provide verification evidence
- call out blockers, conflicts, or residual risks
../commands/create-subagent-plan.sh "<task_name>" ["agent_count"] [--dry-run]
../commands/validate-subagent-plan.sh "<task_name|path>"
../commands/record-subagent-result.sh "<task_name>" "<lane_id>" "<status>" "<summary_file>" [--dry-run]
tools
Review isometric and 2.5D game art for projection, tile metrics, anchors, elevation, depth sorting, occlusion, lighting, walkability, and gameplay readability. Use for isometric sprites, tiles, props, environments, VFX, maps, atlas handoffs, or style reviews.
testing
Prepare game art assets for implementation handoff with style references, source/runtime file paths, atlas metadata, pivots, anchors, animation rows, collision assumptions, sorting layers, licensing, and validation checks. Use when art roles deliver assets to engineering, QA, game design, or documentation.
testing
Maintain, generate, or validate the host repository STYLE.md art contract from OpenCaw .styles templates. Use when visual work must preserve a project art direction, when a user asks to choose or change art styles, or when art roles need to verify that STYLE.md still references valid style templates.
tools
Generate the host repository STYLE.md by composing one or more selected templates from ./.styles/.