skills/manage-task-issues/SKILL.md
Create and maintain one GitHub issue per task, track only open issue URLs in `.ai/tasks`, and remove closed links during sync.
npx skillsauth add timothymeadows/opencaw manage-task-issuesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use when creating task plans, generating task files, or reviewing active task lists.
.ai/tasks/OPEN_ISSUES.md.ai/tasks/OPEN_ISSUES.md.../commands/import-task-from-issue.sh "<issue-ref>" when users ask to work from an existing issue number.../commands/sync-task-issues.sh
../commands/import-task-from-issue.sh "<issue-ref>" [task_name]
tools
Review isometric and 2.5D game art for projection, tile metrics, anchors, elevation, depth sorting, occlusion, lighting, walkability, and gameplay readability. Use for isometric sprites, tiles, props, environments, VFX, maps, atlas handoffs, or style reviews.
testing
Prepare game art assets for implementation handoff with style references, source/runtime file paths, atlas metadata, pivots, anchors, animation rows, collision assumptions, sorting layers, licensing, and validation checks. Use when art roles deliver assets to engineering, QA, game design, or documentation.
testing
Maintain, generate, or validate the host repository STYLE.md art contract from OpenCaw .styles templates. Use when visual work must preserve a project art direction, when a user asks to choose or change art styles, or when art roles need to verify that STYLE.md still references valid style templates.
tools
Generate the host repository STYLE.md by composing one or more selected templates from ./.styles/.