skills/generate-architecture/SKILL.md
Generate the host repository ARCHITECTURE.md by composing one or more selected templates from ./.architecture/.
npx skillsauth add timothymeadows/opencaw generate-architectureInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use when ../ARCHITECTURE.md is missing or when the user wants to regenerate it after changing the repo architecture mix.
../ARCHITECTURE.md is missing and ../.ai/ is also missing, ask the user which templates from ./.architecture/ apply.../.ai/.../ARCHITECTURE.md from the selected templates using concise read directives by default (for example Read \./<mount>/.architecture/DOTNET.md` instructions`) to avoid oversized files.../ARCHITECTURE.md as the authoritative architecture contract afterward../commands/generate-architecture.sh "<TEMPLATE1>" ["TEMPLATE2" ...]./commands/generate-architecture.sh --inline "<TEMPLATE1>" ["TEMPLATE2" ...]tools
Review isometric and 2.5D game art for projection, tile metrics, anchors, elevation, depth sorting, occlusion, lighting, walkability, and gameplay readability. Use for isometric sprites, tiles, props, environments, VFX, maps, atlas handoffs, or style reviews.
testing
Prepare game art assets for implementation handoff with style references, source/runtime file paths, atlas metadata, pivots, anchors, animation rows, collision assumptions, sorting layers, licensing, and validation checks. Use when art roles deliver assets to engineering, QA, game design, or documentation.
testing
Maintain, generate, or validate the host repository STYLE.md art contract from OpenCaw .styles templates. Use when visual work must preserve a project art direction, when a user asks to choose or change art styles, or when art roles need to verify that STYLE.md still references valid style templates.
tools
Generate the host repository STYLE.md by composing one or more selected templates from ./.styles/.