skills/m06-error-handling/SKILL.md
CRITICAL: Use for error handling. Triggers: Result, Option, Error, ?, unwrap, expect, panic, anyhow, thiserror, when to panic vs return Result, custom error, error propagation
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Layer 1: Language Mechanics
Is this failure expected or a bug?
Before choosing error handling strategy:
| Pattern | Don't Just Say | Ask Instead | |---------|----------------|-------------| | unwrap panics | "Use ?" | Is None/Err actually possible here? | | Type mismatch on ? | "Use anyhow" | Are error types designed correctly? | | Lost error context | "Add .context()" | What does the caller need to know? | | Too many error variants | "Use Box<dyn Error>" | Is error granularity right? |
Before handling an error:
What kind of failure is this?
Who handles this?
What context is needed?
When error strategy is unclear:
"Should I return Result or Option?"
↑ Ask: Is absence/failure normal or exceptional?
↑ Check: m09-domain (what does domain say?)
↑ Check: domain-* (error handling requirements)
| Situation | Trace To | Question | |-----------|----------|----------| | Too many unwraps | m09-domain | Is the data model right? | | Error context design | m13-domain-error | What recovery is needed? | | Library vs app errors | m11-ecosystem | Who are the consumers? |
From design to implementation:
"Expected failure, library code"
↓ Use: thiserror for typed errors
"Expected failure, application code"
↓ Use: anyhow for ergonomic errors
"Absence is normal (find, get, lookup)"
↓ Use: Option<T>
"Bug or invariant violation"
↓ Use: panic!, assert!, unreachable!
"Need to propagate with context"
↓ Use: .context("what was happening")
| Pattern | When | Example |
|---------|------|---------|
| Result<T, E> | Recoverable error | fn read() -> Result<String, io::Error> |
| Option<T> | Absence is normal | fn find() -> Option<&Item> |
| ? | Propagate error | let data = file.read()?; |
| unwrap() | Dev/test only | config.get("key").unwrap() |
| expect() | Invariant holds | env.get("HOME").expect("HOME set") |
| panic! | Unrecoverable | panic!("critical failure") |
| Context | Error Crate | Why |
|---------|-------------|-----|
| Library | thiserror | Typed errors for consumers |
| Application | anyhow | Ergonomic error handling |
| Mixed | Both | thiserror at boundaries, anyhow internally |
Is failure expected?
├─ Yes → Is absence the only "failure"?
│ ├─ Yes → Option<T>
│ └─ No → Result<T, E>
│ ├─ Library → thiserror
│ └─ Application → anyhow
└─ No → Is it a bug?
├─ Yes → panic!, assert!
└─ No → Consider if really unrecoverable
Use ? → Need context?
├─ Yes → .context("message")
└─ No → Plain ?
| Error | Cause | Fix |
|-------|-------|-----|
| unwrap() panic | Unhandled None/Err | Use ? or match |
| Type mismatch | Different error types | Use anyhow or From |
| Lost context | ? without context | Add .context() |
| cannot use ? | Missing Result return | Return Result<(), E> |
| Anti-Pattern | Why Bad | Better |
|--------------|---------|--------|
| .unwrap() everywhere | Panics in production | .expect("reason") or ? |
| Ignore errors silently | Bugs hidden | Handle or propagate |
| panic! for expected errors | Bad UX, no recovery | Result |
| Box<dyn Error> everywhere | Lost type info | thiserror |
| When | See | |------|-----| | Domain error strategy | m13-domain-error | | Crate boundaries | m11-ecosystem | | Type-safe errors | m05-type-driven | | Mental models | m14-mental-model |
development
CRITICAL: Use for unsafe Rust code review and FFI. Triggers on: unsafe, raw pointer, FFI, extern, transmute, *mut, *const, union, #[repr(C)], libc, std::ffi, MaybeUninit, NonNull, SAFETY comment, soundness, undefined behavior, UB, safe wrapper, memory layout, bindgen, cbindgen, CString, CStr
development
Explore Rust trait implementations using LSP. Triggers on: /trait-impl, find implementations, who implements
development
Analyze Rust project structure using LSP symbols. Triggers on: /symbols, project structure, list structs, list traits, list functions
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Use when creating skills for Rust crates or std library documentation. Keywords: create rust skill, create crate skill, create std skill, skill for tokio, skill for serde, skill for axum, generate rust skill, from docs create skill