skills/m03-mutability/SKILL.md
CRITICAL: Use for mutability issues. Triggers: E0596, E0499, E0502, cannot borrow as mutable, already borrowed as immutable, mut, &mut, interior mutability, Cell, RefCell, Mutex, RwLock
npx skillsauth add thurbeen/rust-skills m03-mutabilityInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Layer 1: Language Mechanics
Why does this data need to change, and who can change it?
Before adding interior mutability, understand:
| Error | Don't Just Say | Ask Instead | |-------|----------------|-------------| | E0596 | "Add mut" | Should this really be mutable? | | E0499 | "Split borrows" | Is the data structure right? | | E0502 | "Separate scopes" | Why do we need both borrows? | | RefCell panic | "Use try_borrow" | Is runtime check appropriate? |
Before adding mutability:
Is mutation necessary?
Who controls mutation?
&mut TWhat's the thread context?
When mutability conflicts persist:
E0499/E0502 (borrow conflicts)
↑ Ask: Is the data structure designed correctly?
↑ Check: m09-domain (should data be split?)
↑ Check: m07-concurrency (is async involved?)
| Persistent Error | Trace To | Question | |-----------------|----------|----------| | Repeated borrow conflicts | m09-domain | Should data be restructured? | | RefCell in async | m07-concurrency | Is Send/Sync needed? | | Mutex deadlocks | m07-concurrency | Is the lock design right? |
From design to implementation:
"Need mutable access from &self"
↓ T: Copy → Cell<T>
↓ T: !Copy → RefCell<T>
"Need thread-safe mutation"
↓ Simple counters → AtomicXxx
↓ Complex data → Mutex<T> or RwLock<T>
"Need shared mutable state"
↓ Single-thread: Rc<RefCell<T>>
↓ Multi-thread: Arc<Mutex<T>>
At any time, you can have EITHER:
├─ Multiple &T (immutable borrows)
└─ OR one &mut T (mutable borrow)
Never both simultaneously.
| Pattern | Thread-Safe | Runtime Cost | Use When |
|---------|-------------|--------------|----------|
| &mut T | N/A | Zero | Exclusive mutable access |
| Cell<T> | No | Zero | Copy types, no refs needed |
| RefCell<T> | No | Runtime check | Non-Copy, need runtime borrow |
| Mutex<T> | Yes | Lock contention | Thread-safe mutation |
| RwLock<T> | Yes | Lock contention | Many readers, few writers |
| Atomic* | Yes | Minimal | Simple types (bool, usize) |
| Error | Cause | Quick Fix |
|-------|-------|-----------|
| E0596 | Borrowing immutable as mutable | Add mut or redesign |
| E0499 | Multiple mutable borrows | Restructure code flow |
| E0502 | &mut while & exists | Separate borrow scopes |
| Scenario | Choose |
|----------|--------|
| T: Copy, single-thread | Cell<T> |
| T: !Copy, single-thread | RefCell<T> |
| T: Copy, multi-thread | AtomicXxx |
| T: !Copy, multi-thread | Mutex<T> or RwLock<T> |
| Read-heavy, multi-thread | RwLock<T> |
| Simple flags/counters | AtomicBool, AtomicUsize |
| Anti-Pattern | Why Bad | Better | |--------------|---------|--------| | RefCell everywhere | Runtime panics | Clear ownership design | | Mutex for single-thread | Unnecessary overhead | RefCell | | Ignore RefCell panic | Hard to debug | Handle or restructure | | Lock inside hot loop | Performance killer | Batch operations |
| When | See | |------|-----| | Smart pointer choice | m02-resource | | Thread safety | m07-concurrency | | Data structure design | m09-domain | | Anti-patterns | m15-anti-pattern |
development
CRITICAL: Use for unsafe Rust code review and FFI. Triggers on: unsafe, raw pointer, FFI, extern, transmute, *mut, *const, union, #[repr(C)], libc, std::ffi, MaybeUninit, NonNull, SAFETY comment, soundness, undefined behavior, UB, safe wrapper, memory layout, bindgen, cbindgen, CString, CStr
development
Explore Rust trait implementations using LSP. Triggers on: /trait-impl, find implementations, who implements
development
Analyze Rust project structure using LSP symbols. Triggers on: /symbols, project structure, list structs, list traits, list functions
development
Use when creating skills for Rust crates or std library documentation. Keywords: create rust skill, create crate skill, create std skill, skill for tokio, skill for serde, skill for axum, generate rust skill, from docs create skill