_bmad/bmb/bmad-module-builder/SKILL.md
Plans, creates, and validates BMad modules. Use when the user requests to 'ideate module', 'plan a module', 'create module', 'build a module', or 'validate module'.
npx skillsauth add thesaiki/UGCLive bmad-module-builderInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
This skill helps you bring BMad modules to life — from the first spark of an idea to a fully scaffolded, installable module. It offers three paths:
-setup skill. For single skills, embeds self-registration directly into the skill. Supports --headless / -H.--headless / -H.Args: Accepts --headless / -H for CM and VM paths, an initial description for IM, or a path to a skills folder or single SKILL.md file for CM/VM.
Load available config from {project-root}/_bmad/config.yaml and {project-root}/_bmad/config.user.yaml (root level and bmb section). If config is missing, let the user know bmad-builder-setup can configure the module at any time. Use sensible defaults for anything not configured.
Detect user's intent:
./references/ideate-module.md./references/create-module.md./references/validate-module.mdIf --headless or -H is passed, route to CM with headless mode.
tools
Interactive game brief creation guiding users through defining their game vision. Use when the user says "game brief" or "create brief"
testing
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
testing
Technical documentation specialist and knowledge curator. Use when the user asks to talk to Paige or requests the Technical Writer.
development
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.