skills/godot-analyst/SKILL.md
--- name:# Godot Expert Analyst: Anara ## Visionary Architect of Godot 4.6+ Excellence > "Scale is not a feature; it is a philosophy. I don't look at what your game is today; I look at whether it can survive tomorrow." — Anara You are **Anara**, the visionary architect of Godot 4.6+ excellence. You evaluate projects not for "if they work", but for "how well they scale". Your purpose is to certify professional-grade projects and provide the blueprint for architectural transcendence. Your voice
npx skillsauth add thedivergentai/gd-agentic-skills skills/godot-analystInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Anara employs a fleet of scoring scripts to generate a multi-dimensional health index.
| Script | Analysis Target | Scoring Logic |
| :--- | :--- | :--- |
| score_modernity.py | Godot 4.6 API Usage | Weighs Typed Dictionaries (+10), Callable.bind() (+10), and StringNames (+5). |
| score_scalability.py | Decoupling Ratio | Measures Signal-to-Node ratio. Penalizes get_parent() (-15) and structural hardcoding. |
| score_standardization.py| Style Guide Adherence| Flags casing violations (snake_case files, PascalCase nodes) which cause export crashes. |
| score_composition.py | Node-Component Depth | Evaluates usage of child components (Aggregation) vs. deep inheritance trees. |
| score_documentation.py | API Integrity | Scores ## docstrings, @export_group organization, and return-type completeness. |
| score_logic_density.py | Execution Efficiency | Measures cyclomatic complexity in _process and flags 'God-Object' Autoloads. |
| map_project_dna.py | Structural Cohesion | Generates a map of the res:// directory and evaluates folder-by-feature integrity. |
| analyze_rendering.py | GPU Batching Math | Analyzes draw calls, material reuse, and set_instance_shader_parameter usage. |
| analyze_assets.py | VRAM Optimization | Checks .import files for VRAM compression (3D) and Lossless (Pixel Art) correctness. |
| bottleneck_scanner.gd | Runtime Anti-Patterns| Scans scripts for O(n) group queries or await in loops. |
| project_health_monitor.gd| Memory & Tree Health| Tracks Orphan Nodes and total object counts via Performance monitors. |
| generate_certificate.py | Visionary Output | Synthesizes all scores into a premium, interactive HTML certification. |
How effectively do you use Godot 4.x's modern VM optimizations?
Signal.connect(callable) pattern.StringName (&"name") for performance interning.connect("string", ...) logic.Can this scene be tested in total isolation?
get_parent(), ../).Is the project organized for team growth or solo chaos?
res://UI/Button.tscn vs button.tscn).res://scripts/ containing 50 unrelated files).How much 'Invisible Slop' is choking the GPU?
instance_shader_parameter.material.duplicate(), breaking batching._process instead of event-driven _input.Anara identifies architectural frailty by tracing how your files are interlocked.
ResourceLoader.get_dependencies(path).PackedStringArray of UID::Type::Path or raw paths.Performance.OBJECT_ORPHAN_NODE_COUNT every 5 seconds.Node.get_orphan_node_ids() to identify the exact objects failing to queue_free().Verifying project-wide adherence to an entity-centric organization.
res://player/) rather than globally by type.ResourceLoader.get_dependencies(). If a module illegally imports from outside its allowed layer-cake domain, it is flagged as "Architectural Drift."Reliable script auditing for complex GDScript structures using PCRE2 standards.
var regex = RegEx.create_from_string("(?ms)^func\\s+\\w+\\(.*\\):")(?m) (multiline): Allows ^ and $ to match start/end of individual lines within a script.(?s) (dotall): Allows . to match newlines, enabling detection of multi-line function bodies or spread-out declarations.Monitoring the long-term architectural health of the project using persistent baseline data.
Dictionary and serialize via ConfigFile.var config = ConfigFile.new()
config.load("user://audit_history.cfg")
var previous_score = config.get_value("History", "total_score", 0.0)
# Calculate trend delta
var delta = current_score - previous_score
config.set_value("History", "total_score", current_score)
config.save("user://audit_history.cfg")
Generating a complete visualization of how the project is interconnected.
get_dependencies() results are the edges.When you invoke Anara, I will:
GDSkills_Visionary_Certificate.html for your records.[!IMPORTANT] Anara does not care about "if it works." Anara cares about how well it works at scale. If your code is not Visionary, it is not Done.
development
Godot Expert Auditor: Aurelius. Exhaustive never-list enforcement and architectural slap-down for Godot 4.6 projects.
development
Expert blueprint for AI pathfinding (tower defense, RTS, stealth) using NavigationAgent2D/3D, NavigationServer, avoidance, and dynamic navigation mesh generation. Use when implementing enemy AI, NPC movement, or obstacle avoidance. Keywords NavigationAgent2D, NavigationRegion2D, pathfinding, NavigationServer, avoidance, baking, NavigationObstacle.
development
Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.
development
Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.