skills/teach-impeccable/SKILL.md
One-time setup that gathers design context for your project and saves it to your AI config file. Run once to establish persistent design guidelines.
npx skillsauth add tc9011/my-skills teach-impeccableInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Gather design context for this project, then persist it for all future sessions.
Before asking questions, thoroughly scan the project to discover what you can:
Note what you've learned and what remains unclear.
STOP and call the AskUserQuestion tool to clarify. Focus only on what you couldn't infer from the codebase:
Skip questions where the answer is already clear from the codebase exploration.
Synthesize your findings and the user's answers into a ## Design Context section:
## Design Context
### Users
[Who they are, their context, the job to be done]
### Brand Personality
[Voice, tone, 3-word personality, emotional goals]
### Aesthetic Direction
[Visual tone, references, anti-references, theme]
### Design Principles
[3-5 principles derived from the conversation that should guide all design decisions]
Write this section to .impeccable.md in the project root. If the file already exists, update the Design Context section in place.
Then STOP and call the AskUserQuestion tool to clarify. whether they'd also like the Design Context appended to CLAUDE.md. If yes, append or update the section there as well.
Confirm completion and summarize the key design principles that will now guide all future work.
tools
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
development
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
tools
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
tools
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.