skills/optimize/SKILL.md
Diagnoses and fixes UI performance across loading speed, rendering, animations, images, and bundle size. Use when the user mentions slow, laggy, janky, performance, bundle size, load time, or wants a faster, smoother experience.
npx skillsauth add tc9011/my-skills optimizeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Identify and fix performance issues to create faster, smoother user experiences.
Understand current performance and identify problems:
Measure current state:
Identify bottlenecks:
CRITICAL: Measure before and after. Premature optimization wastes time. Optimize what actually matters.
Create systematic improvement plan:
Optimize Images:
srcset, picture element)<img
src="hero.webp"
srcset="hero-400.webp 400w, hero-800.webp 800w, hero-1200.webp 1200w"
sizes="(max-width: 400px) 400px, (max-width: 800px) 800px, 1200px"
loading="lazy"
alt="Hero image"
/>
Reduce JavaScript Bundle:
// Lazy load heavy component
const HeavyChart = lazy(() => import('./HeavyChart'));
Optimize CSS:
Optimize Fonts:
font-display: swap or optional@font-face {
font-family: 'CustomFont';
src: url('/fonts/custom.woff2') format('woff2');
font-display: swap; /* Show fallback immediately */
unicode-range: U+0020-007F; /* Basic Latin only */
}
Optimize Loading Strategy:
Avoid Layout Thrashing:
// ❌ Bad: Alternating reads and writes (causes reflows)
elements.forEach(el => {
const height = el.offsetHeight; // Read (forces layout)
el.style.height = height * 2; // Write
});
// ✅ Good: Batch reads, then batch writes
const heights = elements.map(el => el.offsetHeight); // All reads
elements.forEach((el, i) => {
el.style.height = heights[i] * 2; // All writes
});
Optimize Rendering:
contain property for independent regionscontent-visibility: auto for long listsReduce Paint & Composite:
transform and opacity for animations (GPU-accelerated)will-change sparingly for known expensive operationsGPU Acceleration:
/* ✅ GPU-accelerated (fast) */
.animated {
transform: translateX(100px);
opacity: 0.5;
}
/* ❌ CPU-bound (slow) */
.animated {
left: 100px;
width: 300px;
}
Smooth 60fps:
requestAnimationFrame for JS animationsIntersection Observer:
// Efficiently detect when elements enter viewport
const observer = new IntersectionObserver((entries) => {
entries.forEach(entry => {
if (entry.isIntersecting) {
// Element is visible, lazy load or animate
}
});
});
React-specific:
memo() for expensive componentsuseMemo() and useCallback() for expensive computationsFramework-agnostic:
Reduce Requests:
Optimize APIs:
Optimize for Slow Connections:
aspect-ratio CSS property/* Reserve space for image */
.image-container {
aspect-ratio: 16 / 9;
}
Tools to use:
Key metrics:
IMPORTANT: Measure on real devices with real network conditions. Desktop Chrome with fast connection isn't representative.
NEVER:
will-change everywhere (creates new layers, uses memory)Test that optimizations worked:
Remember: Performance is a feature. Fast experiences feel more responsive, more polished, more professional. Optimize systematically, measure ruthlessly, and prioritize user-perceived performance.
tools
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
development
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
tools
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
tools
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.