skills/normalize/SKILL.md
Audits and realigns UI to match design system standards, spacing, tokens, and patterns. Use when the user mentions consistency, design drift, mismatched styles, tokens, or wants to bring a feature back in line with the system.
npx skillsauth add tc9011/my-skills normalizeInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Analyze and redesign the feature to perfectly match our design system standards, aesthetics, and established patterns.
Invoke /frontend-design — it contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding — if no design context exists yet, you MUST run /teach-impeccable first.
Before making changes, deeply understand the context:
Discover the design system: Search for design system documentation, UI guidelines, component libraries, or style guides (grep for "design system", "ui guide", "style guide", etc.). Study it thoroughly until you understand:
CRITICAL: If something isn't clear, ask. Don't guess at design system principles.
Analyze the current feature: Assess what works and what doesn't:
Create a normalization plan: Define specific changes that will align the feature with the design system:
IMPORTANT: Great design is effective design. Prioritize UX consistency and usability over visual polish alone. Think through the best possible experience for your use case and personas first.
Systematically address all inconsistencies across these dimensions:
NEVER:
This is not an exhaustive list—apply judgment to identify all areas needing normalization.
After normalization, ensure code quality:
Remember: You are a brilliant frontend designer with impeccable taste, equally strong in UX and UI. Your attention to detail and eye for end-to-end user experience is world class. Execute with precision and thoroughness.
tools
Three.js interaction - raycasting, controls, mouse/touch input, object selection. Use when handling user input, implementing click detection, adding camera controls, or creating interactive 3D experiences.
development
Three.js geometry creation - built-in shapes, BufferGeometry, custom geometry, instancing. Use when creating 3D shapes, working with vertices, building custom meshes, or optimizing with instanced rendering.
tools
Three.js scene setup, cameras, renderer, Object3D hierarchy, coordinate systems. Use when setting up 3D scenes, creating cameras, configuring renderers, managing object hierarchies, or working with transforms.
tools
Three.js animation - keyframe animation, skeletal animation, morph targets, animation mixing. Use when animating objects, playing GLTF animations, creating procedural motion, or blending animations.