Plugins/marketplaces/claude-plugins-official/plugins/playground/skills/playground/SKILL.md
Creates interactive HTML playgrounds — self-contained single-file explorers that let users configure something visually through controls, see a live preview, and copy out a prompt. Use when the user asks to make a playground, explorer, or interactive tool for a topic.
npx skillsauth add swervojake/claaaude-studio playgroundInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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A playground is a self-contained HTML file with interactive controls on one side, a live preview on the other, and a prompt output at the bottom with a copy button. The user adjusts controls, explores visually, then copies the generated prompt back into Claude.
When the user asks for an interactive playground, explorer, or visual tool for a topic — especially when the input space is large, visual, or structural and hard to express as plain text.
templates/:
templates/design-playground.md — Visual design decisions (components, layouts, spacing, color, typography)templates/data-explorer.md — Data and query building (SQL, APIs, pipelines, regex)templates/concept-map.md — Learning and exploration (concept maps, knowledge gaps, scope mapping)templates/document-critique.md — Document review (suggestions with approve/reject/comment workflow)templates/diff-review.md — Code review (git diffs, commits, PRs with line-by-line commenting)templates/code-map.md — Codebase architecture (component relationships, data flow, layer diagrams)open <filename>.html to launch it in the user's default browser.Keep a single state object. Every control writes to it, every render reads from it.
const state = { /* all configurable values */ };
function updateAll() {
renderPreview(); // update the visual
updatePrompt(); // rebuild the prompt text
}
// Every control calls updateAll() on change
function updatePrompt() {
const parts = [];
// Only mention non-default values
if (state.borderRadius !== DEFAULTS.borderRadius) {
parts.push(`border-radius of ${state.borderRadius}px`);
}
// Use qualitative language alongside numbers
if (state.shadowBlur > 16) parts.push('a pronounced shadow');
else if (state.shadowBlur > 0) parts.push('a subtle shadow');
prompt.textContent = `Update the card to use ${parts.join(', ')}.`;
}
testing
Create new skills, modify and improve existing skills, and measure skill performance. Use when users want to create a skill from scratch, update or optimize an existing skill, run evals to test a skill, benchmark skill performance with variance analysis, or optimize a skill's description for better triggering accuracy.
tools
This skill should be used when the user asks to "demonstrate skills", "show skill format", "create a skill template", or discusses skill development patterns. Provides a reference template for creating Claude Code plugin skills.
development
Best practices for building Stripe integrations. Use when implementing payment processing, checkout flows, subscriptions, webhooks, Connect platforms, or any Stripe API integration.
development
Migrate prompts and code from Claude Sonnet 4.0, Sonnet 4.5, or Opus 4.1 to Opus 4.5. Use when the user wants to update their codebase, prompts, or API calls to use Opus 4.5. Handles model string updates and prompt adjustments for known Opus 4.5 behavioral differences. Does NOT migrate Haiku 4.5.