skills/swiftui-liquid-glass/SKILL.md
SwiftUI Liquid Glass: implement, adopt, refactor, review correctness/perf/design.
npx skillsauth add steipete/agent-scripts swiftui-liquid-glassInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Attribution: copied from @Dimillian’s Dimillian/Skills (2025-12-31).
Use this skill to build or review SwiftUI features that fully align with the iOS 26+ Liquid Glass API. Prioritize native APIs (glassEffect, GlassEffectContainer, glass button styles) and Apple design guidance. Keep usage consistent, interactive where needed, and performance aware.
Choose the path that matches the request:
GlassEffectContainer where multiple glass elements appear.GlassEffectContainer when multiple glass elements coexist..glassEffect(...) after layout and visual modifiers..interactive() for elements that respond to touch/pointer.#available(iOS 26, *) and provide a non-glass fallback.#available(iOS 26, *) present with fallback UI.GlassEffectContainer.glassEffect applied after layout/appearance modifiers.interactive() only where user interaction exists.glassEffectID used with @Namespace for morphing.GlassEffectContainer and tune spacing..glassEffect(.regular.tint(...).interactive(), in: .rect(cornerRadius: ...)) as needed..buttonStyle(.glass) / .buttonStyle(.glassProminent) for actions.glassEffectID when hierarchy changes.Use these patterns directly and tailor shapes/tints/spacing.
if #available(iOS 26, *) {
Text("Hello")
.padding()
.glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
Text("Hello")
.padding()
.background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}
GlassEffectContainer(spacing: 24) {
HStack(spacing: 24) {
Image(systemName: "scribble.variable")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
Image(systemName: "eraser.fill")
.frame(width: 72, height: 72)
.font(.system(size: 32))
.glassEffect()
}
}
Button("Confirm") { }
.buttonStyle(.glassProminent)
references/liquid-glass.mdtools
Claude Code-only work routing: delegate implementation, fixing, exploratory subagents, rebasing, and PR merging/landing to Codex CLI while Claude specifies, decides, reviews, and verifies. Direct hands-on delegation requires ANTHROPIC_BASE_URL to be unset or neither loopback nor gorillaclaw.sheep-coho.ts.net. Codex-backed autoreview is always allowed and preferred, independent of environment.
development
Codex 1M context: direct OpenAI Responses API inference, safe Sol/Terra/Luna input headroom, Keychain delivery, and Mac fleet rollout.
data-ai
Remote Macs: MacBook, Mac Studio, clawmac, megaclaw, Tailscale, SSH, OpenClaw.
development
REQUIRED before ANY `op` command or whenever a task needs an API key, token, password, credential, or secret (OPENAI_API_KEY, ANTHROPIC_API_KEY, deploy tokens, live-test keys). Prompt-free 1Password service-account reads; wrong invocations spam macOS dialogs.