skills/spritecook-workflow-essentials/SKILL.md
Shared workflow rules for SpriteCook. Use together with spritecook-generate-sprites or spritecook-animate-assets for credits, downloads, asset manifests, safe auth handling, and recommended defaults.
npx skillsauth add spritecook/skills spritecook-workflow-essentialsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Use this alongside the SpriteCook image or animation skill whenever SpriteCook MCP tools are available.
Requires: SpriteCook MCP server connected to your editor. Set up with npx spritecook-mcp setup or see spritecook.ai.
get_credit_balance before starting a batch or multi-asset workflow.asset_id values in a local manifest whenever there is a writable workspace, unless the user explicitly wants a throwaway result.asset_id instead of generating from scratch again.list_recent_assets(limit=...) before failing.Authorization headers in agent output.smart_crop_mode="tightest" for the best default results. Use "power_of_2" only when the user explicitly asks for it.gemini-2.5-flash-image: cheapestgemini-3.1-flash-image-preview: recommended defaultgemini-3-pro-image-preview: most expensiveasset_id as the primary stable identifier.sha12) for saved local files.asset_idsha12labelspritecook-assets.json unless the project already has an asset manifest.sha12 and match it against the manifest to recover the correct asset_id.list_recent_assets(limit=...).sprite_url as the single primary asset URL to inspect, save, or hand off to downstream tools.spritesheet_url as an optional secondary artifact. Use it only when present and only when you specifically need a spritesheet export.get_asset_metadata(asset_id) also exposes a primary url plus optional spritesheet_url._presigned_pixel_url or _presigned_url in agent-facing workflows unless no higher-level field is available.documentation
Implementation guide for using SpriteCook top-down 15-piece tilesets with a dual-grid autotile renderer. Use when explaining or coding how to map a 4x4 15-piece tileset image into terrain using SpriteCook's dual-grid mask system.
tools
Godot workflow for SpriteCook assets. Use when the user wants to turn SpriteCook spritesheet PNGs, animation assets, or character animation runs into Godot SpriteFrames resources and AnimatedSprite2D/AnimatedSprite3D animation nodes. Covers both manual spritesheet-to-Godot setup and the optional SpriteCook MCP Godot export endpoint.
tools
Tileset generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating autotile tilesets through SpriteCook MCP/API, choosing tile sizes, using reference/edit/style asset IDs, and saving generated tileset asset IDs.
documentation
Still-image generation guide for SpriteCook. Use with spritecook-workflow-essentials when generating pixel art or detailed/HD assets, choosing models, and keeping style consistency with reference assets.