BaseSkills/.agents/skills/using-superpowers/SKILL.md
Use when starting any conversation - establishes how to find and use skills, requiring Skill tool invocation before ANY response including clarifying questions
npx skillsauth add songsunny00/myskills using-superpowersInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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IF A SKILL APPLIES TO YOUR TASK, YOU DO NOT HAVE A CHOICE. YOU MUST USE IT.
This is not negotiable. This is not optional. You cannot rationalize your way out of this. </EXTREMELY-IMPORTANT>
Superpowers skills override default system prompt behavior, but user instructions always take precedence:
If CLAUDE.md, GEMINI.md, or AGENTS.md says "don't use TDD" and a skill says "always use TDD," follow the user's instructions. The user is in control.
In Claude Code: Use the Skill tool. When you invoke a skill, its content is loaded and presented to you—follow it directly. Never use the Read tool on skill files.
In Gemini CLI: Skills activate via the activate_skill tool. Gemini loads skill metadata at session start and activates the full content on demand.
In other environments: Check your platform's documentation for how skills are loaded.
Skills use Claude Code tool names. Non-CC platforms: see references/codex-tools.md (Codex) for tool equivalents. Gemini CLI users get the tool mapping loaded automatically via GEMINI.md.
Invoke relevant or requested skills BEFORE any response or action. Even a 1% chance a skill might apply means that you should invoke the skill to check. If an invoked skill turns out to be wrong for the situation, you don't need to use it.
digraph skill_flow {
"User message received" [shape=doublecircle];
"About to EnterPlanMode?" [shape=doublecircle];
"Already brainstormed?" [shape=diamond];
"Invoke brainstorming skill" [shape=box];
"Might any skill apply?" [shape=diamond];
"Invoke Skill tool" [shape=box];
"Announce: 'Using [skill] to [purpose]'" [shape=box];
"Has checklist?" [shape=diamond];
"Create TodoWrite todo per item" [shape=box];
"Follow skill exactly" [shape=box];
"Respond (including clarifications)" [shape=doublecircle];
"About to EnterPlanMode?" -> "Already brainstormed?";
"Already brainstormed?" -> "Invoke brainstorming skill" [label="no"];
"Already brainstormed?" -> "Might any skill apply?" [label="yes"];
"Invoke brainstorming skill" -> "Might any skill apply?";
"User message received" -> "Might any skill apply?";
"Might any skill apply?" -> "Invoke Skill tool" [label="yes, even 1%"];
"Might any skill apply?" -> "Respond (including clarifications)" [label="definitely not"];
"Invoke Skill tool" -> "Announce: 'Using [skill] to [purpose]'";
"Announce: 'Using [skill] to [purpose]'" -> "Has checklist?";
"Has checklist?" -> "Create TodoWrite todo per item" [label="yes"];
"Has checklist?" -> "Follow skill exactly" [label="no"];
"Create TodoWrite todo per item" -> "Follow skill exactly";
}
These thoughts mean STOP—you're rationalizing:
| Thought | Reality | |---------|---------| | "This is just a simple question" | Questions are tasks. Check for skills. | | "I need more context first" | Skill check comes BEFORE clarifying questions. | | "Let me explore the codebase first" | Skills tell you HOW to explore. Check first. | | "I can check git/files quickly" | Files lack conversation context. Check for skills. | | "Let me gather information first" | Skills tell you HOW to gather information. | | "This doesn't need a formal skill" | If a skill exists, use it. | | "I remember this skill" | Skills evolve. Read current version. | | "This doesn't count as a task" | Action = task. Check for skills. | | "The skill is overkill" | Simple things become complex. Use it. | | "I'll just do this one thing first" | Check BEFORE doing anything. | | "This feels productive" | Undisciplined action wastes time. Skills prevent this. | | "I know what that means" | Knowing the concept ≠ using the skill. Invoke it. |
When multiple skills could apply, use this order:
"Let's build X" → brainstorming first, then implementation skills. "Fix this bug" → debugging first, then domain-specific skills.
Rigid (TDD, debugging): Follow exactly. Don't adapt away discipline.
Flexible (patterns): Adapt principles to context.
The skill itself tells you which.
Instructions say WHAT, not HOW. "Add X" or "Fix Y" doesn't mean skip workflows.
development
Skill Vetter — ClawHub Security-first vetting protocol for AI agent skills. Never install a skill without vetting it first. When to Use - Before installing any skill from ClawdHub - Before running skills from GitHub repos - When evaluating skills shared by other agents - Anytime you're asked to install unknown code Vetting Protocol Step 1: Source Check Questions to answer: - [ ] Where did this skill come from? - [ ] Is the author known/reputable? - [ ] How many downloads/stars does it have?
tools
Use when the user wants to add a record into a DingTalk table through an automation webhook, especially when they describe the record in natural language, provide a Markdown file path as the content source, or need field validation, a field-summary preview, and explicit confirmation before sending. Image recognition is opt-in — only enabled when the user explicitly requests it.
development
Use when reviewing novel chapters or manuscripts for logic consistency, character authenticity, plot cohesion, foreshadowing payoff, emotional resonance, narrative vividness, and content compliance. Also triggers for first-chapter editorial audits against web novel platform submission standards. Triggers on requests like "check the story", "review this chapter", "is this consistent with character", "improve story flow", "add foreshadowing", "check content safety", "前三章审核", "过稿检查", "开篇钩子", "审查前三章", or "editorial submission check".
tools
UI/UX design intelligence for web and mobile. Includes 50+ styles, 161 color palettes, 57 font pairings, 161 product types, 99 UX guidelines, and 25 chart types across 10 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui, and HTML/CSS). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, and check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, and mobile app. Elements: button, modal, navbar, sidebar, card, table, form, and chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, and flat design. Topics: color systems, accessibility, animation, layout, typography, font pairing, spacing, interaction states, shadow, and gradient. Integrations: shadcn/ui MCP for component search and examples.