skills/ue-setup-neostack-aik/SKILL.md
Help team members set up NeoStack Agent Integration Kit with SipherGateway in their Unreal Engine project. Triggers on "NeoStack setup", "AIK setup", "SipherGateway", "configure AI agent in UE", "NeoStack profile".
npx skillsauth add sipherxyz/universal-ue-skills ue-setup-neostack-aikInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Help any team member get AI agents working inside Unreal Editor using the studio's SipherGateway.
What you get: A chat panel inside UE where you can talk to AI agents (Claude, Codex, etc.) and they can read/edit your project assets directly.
Official docs: https://aik.betide.studio/
You need two things:
Plugins/ folder
Plugins/AgentIntegrationKit/ existsclp_xxxxxxxxxxxxAfter restart, look for the Agent Chat tab (usually docked, or find it under Window menu).
You should see a chat interface with tabs: Chat, Studio, Terminal.
Other agents you can install later if needed:
| Agent | What it is | |-------|-----------| | Claude Agent | Anthropic's Claude — good all-rounder | | Codex CLI | OpenAI's coding agent | | Kimi CLI | Moonshot AI's assistant |
This is the key step — it connects the agent to the studio's AI gateway.
| Field | Value |
|-------|-------|
| Display Name | SipherGateway |
| Base URL | https://ai-gateway.atherlabs.com/v1/ |
····xxxx with a green configured badge when savedIt should now show ready next to the provider name.
claude-sonnet-4 or whatever is available)What project am I in? Take a screenshot.Profiles control what the AI agent is allowed to do in your project. Think of them as permission presets.
Go to Settings → Tool Profiles.
These are ready to use out of the box:
| Profile | Best for | What the agent can do | |---------|----------|-----------------------| | Full Toolkit | General use | Everything — all tools enabled | | Animation | Animators | Anim Blueprints, IK rigs, Motion Matching, montages | | Blueprint & Gameplay | Gameplay designers | Blueprint logic, components, gameplay systems | | Cinematics | Cinematic artists | Level Sequences, cameras, animation playback | | VFX & Materials | VFX artists | Niagara particles, Material graphs |
Pick the one closest to your role, or start with Full Toolkit if unsure.
If the built-in profiles don't fit your workflow, create a custom one:
Environment Art, Lighting, Audio Design)| Field | What it does | Example |
|-------|-------------|---------|
| Display Name | Name shown in the profile list | Environment Art |
| Description | Short note for yourself or teammates | Foliage, landscape, world partition tools |
| Enabled Tools | Which tools the agent can use (empty = all) | Pick from the tool list |
| Custom Instructions | Extra context the agent always gets | Focus on landscape and foliage workflows. |
Tips for custom instructions — tell the agent:
Tips for tool selection:
read_asset and screenshot are safe — they only read, never modifyexecute_python is powerful but broad — enable only if you need scriptingDisplay Name: Environment Art
Description: Landscape, foliage, world partition, PCG workflows
Enabled Tools: execute_python, read_asset, edit_graph, read_logs, screenshot
Custom Instructions:
You are working in an ENVIRONMENT ART context.
- Focus on landscape editing, foliage placement, and world partition
- Use PCG for procedural generation when appropriate
- Never delete landscape components or foliage instances without asking
- Prefer reading existing assets before suggesting changes
| Problem | Fix | |---------|-----| | Can't find Agent Integration Kit in Plugins | Ask your TA lead — the plugin may not be in your project yet | | Chat panel is blank | In Settings → General, try switching Web UI Source to Hosted | | Agent doesn't respond | Check that SipherGateway shows ready and API key is configured | | "No models found" in dropdown | Make sure Auto-discover models is checked for SipherGateway | | Agent responds but can't touch assets | That's normal on first use — it may ask for tool permissions, click Allow |
This plugin is new to the team — we're still learning the best ways to use it. Your experience matters.
How to contribute:
Things we'd like to learn from the team:
Every tip you share helps the whole team work better with this tool.
If you're setting up the plugin for the first time in a new project:
Copy the plugin folder into your project:
cp -R /path/to/AgentInt3ca4e6fee621V1 <ProjectRoot>/Plugins/AgentIntegrationKit
Create Config/DefaultAgentIntegrationKit.ini (commit this to version control):
[/Script/AgentIntegrationKit.ACPSettings]
bEnableAnalytics=False
bEnableCrashReporting=False
bUseBetideCredits=False
If team members use Claude Code alongside AIK, create .claude/settings.local.json:
{
"permissions": {
"allow": [
"mcp__unreal-editor__execute_script"
]
}
}
For TA/tooling work that extends AIK beyond setup, keep this mental model:
.uasset binary patching.Read reference/aik-extension-context.md when you need:
skill: ue-setup-neostack-aik
invoke: /tooling:ue-setup-neostack-aik
type: setup
category: tooling
scope: project-root
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