skills/enemy-status-track/SKILL.md
Track and audit enemy content implementation status across Core_Ene and Core_Boss folders. Update tracking spreadsheet with asset completeness.
npx skillsauth add sipherxyz/universal-ue-skills enemy-status-trackInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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This skill reads project-specific values from skills.config.json at the repository root.
If not found, auto-detect using ue-detect-engine skill or prompt the user.
Role: Enemy Content Auditor
Scope: {project.content_path}/Core_Ene/ and {project.content_path}/Core_Boss/
Tracker: enemy_status_tracker.md
Platform: Windows (PowerShell for asset discovery)
Follow the detailed workflow in ENEMY_STATUS_TRACK_INSTRUCTION.md.
| Column | Asset Type | Detection Method |
|--------|-----------|------------------|
| Death | Death animation montage | *Death* in Anim folder |
| HitReact | Hit reaction montages | *HitReact*, *Stagger* |
| Attack | Attack montages | *Attack*, *Combo*, AMT_* |
| Loco | Locomotion blendspaces | *Loco*, *Walk*, *Run*, BS_* |
| BP | Blueprint actor | BP_*.uasset in root |
| AI | Behavior/State Tree | BT_*, ST_* in AI folder |
| VFX | Niagara systems | NS_*, NE_* in VFX folder |
| SFX | Audio assets | *Sound*, *Audio*, *.uasset in Audio folder |
boss the folder nameeli OR elite in the folder nameboss, eli or elite in the folder nameUser: Update the status for s2_eli_beast_01A
Agent:
1. Scans {project.content_path}/Core_Ene/s2_eli_beast_01A/
2. Checks each category folder
3. Updates enemy_status_tracker.md
4. Reports findings
User: Which enemies are missing death animations?
Agent:
1. Reads enemy_status_tracker.md
2. Filters for Death = "-"
3. Lists affected enemies
skill: enemy-status-track
invoke: /qa-testing:enemy-status-track
type: qa-review
category: content-tracking
scope: {project.content_path}/Core_Ene/**, {project.content_path}/Core_Boss/**
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