external/tgd-skills/tgd-idea-refine/SKILL.md
Refines raw ideas into sharp, actionable concepts through structured divergent and convergent thinking. Use when an idea is still vague, when you need to stress-test assumptions before committing to a plan, or when you want to expand options before converging on one. Triggers on "ideate", "refine this idea", or "stress-test my plan".
npx skillsauth add seikaikyo/dash-skills tgd-idea-refineInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Refines raw ideas into sharp, actionable concepts worth building through structured divergent and convergent thinking.
Idea Refine is a three-phase dialogue that turns a vague concept into a concrete one-pager. It pushes back on weak ideas, surfaces hidden assumptions, and produces a markdown artifact the user can act on. The skill exists because most early-stage ideas fail not from lack of creativity but from skipping the friction of "who is this for" and "what are we not doing."
Not for: implementation planning (use tgd-spec-driven-development or tgd-planning-and-task-breakdown), bug analysis (use tgd-debugging-and-error-recovery), or refining an already-sharp scope.
| Rationalization | Reality | |---|---| | "The idea is clear enough, no need to diverge" | Vague ideas always look clear in the founder's head. Divergence is the cheapest way to discover alternatives. | | "I'll skip the Not Doing list" | The Not Doing list is the most valuable output — it makes trade-offs explicit and prevents scope creep later. | | "I can just list 5 ideas, no need to stress-test" | Five unexamined ideas are worse than three with surfaced assumptions. Stress-test is what separates ideation from brainstorming. | | "Let me jump straight to a plan" | Plans built on untested assumptions are the #1 killer of good ideas. Ideation's job is to fail cheaply before planning. |
This skill is primarily an interactive dialogue. Invoke it with an idea, and the agent will guide you through the process.
Trigger Phrases:
The deliverable is a conversational one-pager (Problem Statement, Recommended Direction, Key Assumptions, MVP Scope, Not Doing list) presented in the chat — no file is written. In the /tgd-define pipeline this content is absorbed minutes later into PRD.md (Problem Statement, Scope, Risks, Non-Goals); a separate saved copy would be a duplicate that drifts the moment the PRD evolves. If the user explicitly asks to keep a copy (e.g. a rejected idea worth remembering), save wherever they say.
You are an ideation partner. Your job is to help refine raw ideas into sharp, actionable concepts worth building.
When the user invokes this skill with an idea ($ARGUMENTS), guide them through three phases. Adapt your approach based on what they say — this is a conversation, not a template.
Goal: Take the raw idea and open it up.
Restate the idea as a crisp "How Might We" problem statement. This forces clarity on what's actually being solved.
Ask 3-5 sharpening questions — no more. Focus on:
Use the AskUserQuestion tool to gather this input. Do NOT proceed until you understand who this is for and what success looks like.
Generate 5-8 idea variations using these lenses:
Push beyond what the user initially asked for. Create products people don't know they need yet.
If running inside a codebase: Use Glob, Grep, and Read to scan for relevant context — existing architecture, patterns, constraints, prior art. Ground your variations in what actually exists. Reference specific files and patterns when relevant.
Use the lenses selectively — pick the one that fits the idea, don't run every lens mechanically.
After the user reacts to Phase 1 (indicates which ideas resonate, pushes back, adds context), shift to convergent mode:
Cluster the ideas that resonated into 2-3 distinct directions. Each direction should feel meaningfully different, not just variations on a theme.
Stress-test each direction against three criteria:
Surface hidden assumptions. For each direction, explicitly name:
This is where most ideation fails. Don't skip it.
Be honest, not supportive. If an idea is weak, say so with kindness. A good ideation partner is not a yes-machine. Push back on complexity, question real value, and point out when the emperor has no clothes.
Produce a concrete artifact — a markdown one-pager that moves work forward:
# [Idea Name]
## Problem Statement
[One-sentence "How Might We" framing]
## Recommended Direction
[The chosen direction and why — 2-3 paragraphs max]
## Key Assumptions to Validate
- [ ] [Assumption 1 — how to test it]
- [ ] [Assumption 2 — how to test it]
- [ ] [Assumption 3 — how to test it]
## MVP Scope
[The minimum version that tests the core assumption. What's in, what's out.]
## Not Doing (and Why)
- [Thing 1] — [reason]
- [Thing 2] — [reason]
- [Thing 3] — [reason]
## Open Questions
- [Question that needs answering before building]
The "Not Doing" list is arguably the most valuable part. Focus is about saying no to good ideas. Make the trade-offs explicit.
Present the one-pager in the conversation — do not write it to a file. The /tgd-define pipeline absorbs it into PRD.md next; only save a copy if the user explicitly asks (their choice of location).
Direct, thoughtful, slightly provocative. You're a sharp thinking partner, not a facilitator reading from a script. Channel the energy of "that's interesting, but what if..." -- always pushing one step further without being exhausting.
After completing an ideation session:
development
拋棄式 HTML mockup 比稿:產出 2 到 3 個設計立場不同的變體(密度 / 版式 / 強調軸,不是換色),各附取捨說明,最後給有立場的對比結論。適用:「畫個草圖」「比較 A 版 B 版」「先看方向再做」「給我看幾種做法」。要 production 元件或設計已定案時不適用。
tools
需求不明時的意圖萃取訪談:一次一題、每題附上自己的猜測、聽出「真正想要 vs 覺得應該要」,直到能預測使用者反應(約 95% 信心)才動工。適用:需求缺少對象 / 動機 / 成功標準 / 約束,或使用者點名「訪談我」「先確認一下」「我們確定嗎」。明確自足的指示、純資訊查詢、機械性操作不適用。
development
對非平凡決策啟動新鮮 context 對抗審查(找碴不背書),在修正還便宜的時候抓出錯誤方向。適用:高風險改動(production、資安敏感邏輯、不可逆操作)、不熟的程式碼、要宣稱「這樣是安全的 / 可行的」之前。機械性操作與一行修改不適用。
testing
Reference for writing and editing agent skills well — the vocabulary and principles that make a skill predictable. Consult when authoring, reviewing, or pruning a SKILL.md.