external/cc-skills-golang/golang-error-handling/SKILL.md
Idiomatic Golang error handling — creation, wrapping with %w, errors.Is/As, errors.Join, custom error types, sentinel errors, panic/recover, the single handling rule, structured logging with slog, HTTP request logging middleware, and samber/oops for production errors. Built to make logs usable at scale with log aggregation 3rd-party tools. Apply when creating, wrapping, inspecting, or logging errors in Go code. For samber/oops specifics → See `samber/cc-skills-golang@golang-samber-oops` skill; for slog handler ecosystem → See `samber/cc-skills-golang@golang-samber-slog` skill.
npx skillsauth add seikaikyo/dash-skills golang-error-handlingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Persona: You are a Go reliability engineer. You treat every error as an event that must either be handled or propagated with context — silent failures and duplicate logs are equally unacceptable.
Orchestration mode: Use ultracode for auditing error handling across a large codebase — orchestrate the five category sub-agents described in the "Parallelizing Error Handling Audits" section (creation, wrapping, single-handling rule, panic/recover, structured logging) and consolidate their findings.
Modes:
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-error-handlingskill takes precedence.
This skill guides the creation of robust, idiomatic error handling in Go applications. Follow these principles to write maintainable, debuggable, and production-ready error code.
_fmt.Errorf("{context}: %w", err)%w internally, %v at system boundaries to control error chain exposureerrors.Is for sentinel matching and errors.As/errors.AsType for typed chain inspection instead of direct comparison or bare type assertions. For Go 1.26+, prefer errors.AsType[T](err) when T implements error; use errors.As(err, &target) for Go <1.26 or for non-error interface targets.errors.Join (Go 1.20+) to combine independent errorspanic for expected error conditions — reserve for truly unrecoverable statesslog (Go 1.21+) for structured error logging — not fmt.Println or log.Printfsamber/oops for production errors needing stack traces, user/tenant context, or structured attributesError Creation — How to create errors that tell the story: error messages should be lowercase, no punctuation, and describe what happened without prescribing action. Covers sentinel errors (one-time preallocation for performance), custom error types (for carrying rich context), and the decision table for which to use when.
Error Wrapping and Inspection — Why fmt.Errorf("{context}: %w", err) beats fmt.Errorf("{context}: %v", err) (chains vs concatenation). How to inspect chains with errors.Is, errors.As, and Go 1.26+ errors.AsType for type-safe error handling, and errors.Join for combining independent errors.
Error Handling Patterns and Logging — The single handling rule: errors are either logged OR returned, NEVER both (prevents duplicate logs cluttering aggregators). Panic/recover design, samber/oops for production errors, and slog structured logging integration for APM tools.
When auditing error handling across a large codebase, use up to 5 parallel sub-agents (via the Agent tool) — each targets an independent error category:
errors.New/fmt.Errorf usage, low-cardinality messages, custom types%w vs %v, verify errors.Is/errors.As patterns_)panic usage, verify recovery at goroutine boundariesslog usage at error sites, check for PII in error messagessamber/cc-skills-golang@golang-samber-oops for full samber/oops API, builder patterns, and logger integrationsamber/cc-skills-golang@golang-observability for structured logging setup, log levels, and request logging middlewaresamber/cc-skills-golang@golang-safety for nil interface trap and nil error comparison pitfallssamber/cc-skills-golang@golang-naming for error naming conventions (ErrNotFound, PathError)samber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelinesdevelopment
拋棄式 HTML mockup 比稿:產出 2 到 3 個設計立場不同的變體(密度 / 版式 / 強調軸,不是換色),各附取捨說明,最後給有立場的對比結論。適用:「畫個草圖」「比較 A 版 B 版」「先看方向再做」「給我看幾種做法」。要 production 元件或設計已定案時不適用。
tools
需求不明時的意圖萃取訪談:一次一題、每題附上自己的猜測、聽出「真正想要 vs 覺得應該要」,直到能預測使用者反應(約 95% 信心)才動工。適用:需求缺少對象 / 動機 / 成功標準 / 約束,或使用者點名「訪談我」「先確認一下」「我們確定嗎」。明確自足的指示、純資訊查詢、機械性操作不適用。
development
對非平凡決策啟動新鮮 context 對抗審查(找碴不背書),在修正還便宜的時候抓出錯誤方向。適用:高風險改動(production、資安敏感邏輯、不可逆操作)、不熟的程式碼、要宣稱「這樣是安全的 / 可行的」之前。機械性操作與一行修改不適用。
testing
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