external/cc-skills-golang/golang-design-patterns/SKILL.md
Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown, resilience, architecture, dependency injection, data handling, streaming, and more. Apply when explicitly choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up graceful shutdown, applying resilience patterns, or asking which idiomatic Go pattern fits a specific problem.
npx skillsauth add seikaikyo/dash-skills golang-design-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Persona: You are a Go architect who values simplicity and explicitness. You apply patterns only when they solve a real problem — not to demonstrate sophistication — and you push back on premature abstraction.
Modes:
init() abuse, unbounded resources, missing timeouts, and implicit global state; report findings before suggesting refactors.Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-design-patternsskill takes precedence.
Idiomatic Go patterns for production-ready code. For error handling details see the samber/cc-skills-golang@golang-error-handling skill; for context propagation see samber/cc-skills-golang@golang-context skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.
init() — runs implicitly, cannot return errors, makes testing unpredictable. Use explicit constructorsdefer Close() immediately after opening — later code changes can accidentally skip cleanupruntime.AddCleanup over runtime.SetFinalizer — finalizers are unpredictable and can resurrect objectsstrings.Builder for concatenation in loops → see samber/cc-skills-golang@golang-code-style[]byte for mutation and I/O, string for display and keys — conversions allocate//go:embed for static assets — embeds at compile time, eliminates runtime file I/O errorscrypto/rand for keys/tokens — math/rand is predictable → see samber/cc-skills-golang@golang-securityvar _ Interface = (*Type)(nil)type Server struct {
addr string
readTimeout time.Duration
writeTimeout time.Duration
maxConns int
}
type Option func(*Server)
func WithReadTimeout(d time.Duration) Option {
return func(s *Server) { s.readTimeout = d }
}
func WithWriteTimeout(d time.Duration) Option {
return func(s *Server) { s.writeTimeout = d }
}
func WithMaxConns(n int) Option {
return func(s *Server) { s.maxConns = n }
}
func NewServer(addr string, opts ...Option) *Server {
// Default options
s := &Server{
addr: addr,
readTimeout: 5 * time.Second,
writeTimeout: 10 * time.Second,
maxConns: 100,
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithReadTimeout(30*time.Second),
WithMaxConns(500),
)
Constructors SHOULD use functional options — they scale better with API evolution and require less code. Use builder pattern only if you need complex validation between configuration steps.
init() and Mutable Globalsinit() runs implicitly, makes testing harder, and creates hidden dependencies:
init() functions run in declaration order, across files in filename alphabetical order — fragilelog.Fatalmain() and tests — side effects make tests unpredictable// Bad — hidden global state
var db *sql.DB
func init() {
var err error
db, err = sql.Open("postgres", os.Getenv("DATABASE_URL"))
if err != nil {
log.Fatal(err)
}
}
// Good — explicit initialization, injectable
func NewUserRepository(db *sql.DB) *UserRepository {
return &UserRepository{db: db}
}
Zero values should represent invalid/unset state:
type Status int
const (
StatusUnknown Status = iota // 0 = invalid/unset
StatusActive // 1
StatusInactive // 2
StatusSuspended // 3
)
// Good — compiled once at package level
var emailRegex = regexp.MustCompile(`^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,}$`)
func ValidateEmail(email string) bool {
return emailRegex.MatchString(email)
}
//go:embed for Static Assetsimport "embed"
//go:embed templates/*
var templateFS embed.FS
//go:embed version.txt
var version string
→ See samber/cc-skills-golang@golang-structs-interfaces for the var _ Interface = (*Type)(nil) pattern.
Error cases MUST be handled first with early return — keep the happy path at minimal indentation. → See samber/cc-skills-golang@golang-code-style for the full pattern and examples.
Must* constructors used at init time.Close() / Flush() errors: read-only cleanup can often use defer f.Close(), but write/flush resources must report close or flush errors when durability matters| Type | Default for | Use when |
| -------- | ----------- | --------------------------------------------------- |
| string | Everything | Immutable, safe, UTF-8 |
| []byte | I/O | Writing to io.Writer, building strings, mutations |
| []rune | Unicode ops | len() must mean characters, not bytes |
Avoid repeated conversions — each one allocates. Stay in one type until you need the other.
Use iterators (Go 1.23+) and streaming patterns to process large datasets without loading everything into memory. For large transfers between services (e.g., 1M rows DB to HTTP), stream to prevent OOM.
For code examples, see Data Handling Patterns.
defer Close() immediately after opening — don't wait, don't forget:
f, err := os.Open(path)
if err != nil {
return err
}
defer f.Close() // right here, not 50 lines later
rows, err := db.QueryContext(ctx, query)
if err != nil {
return err
}
defer rows.Close()
For graceful shutdown, resource pools, and runtime.AddCleanup, see Resource Management.
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()
resp, err := httpClient.Do(req.WithContext(ctx))
Retry logic MUST check ctx.Err() between attempts and use exponential/linear backoff via select on ctx.Done(). Long loops MUST check ctx.Err() periodically. → See samber/cc-skills-golang@golang-context skill.
→ See samber/cc-skills-golang@golang-database skill for sqlx/pgx, transactions, nullable columns, connection pools, repository interfaces, testing.
Ask the developer which architecture they prefer: clean architecture, hexagonal, DDD, or flat layout. Don't impose complex architecture on a small project.
Core principles regardless of architecture:
samber/cc-skills-golang@golang-project-layout| Guide | Scope | | --- | --- | | Architecture Patterns | High-level principles, when each architecture fits | | Clean Architecture | Use cases, dependency rule, layered adapters | | Hexagonal Architecture | Ports and adapters, domain core isolation | | Domain-Driven Design | Aggregates, value objects, bounded contexts |
samber/cc-skills-golang@golang-data-structures skill for data structure selection, internals, and container/ packagessamber/cc-skills-golang@golang-error-handling skill for error wrapping, sentinel errors, and the single handling rulesamber/cc-skills-golang@golang-structs-interfaces skill for interface design and compositionsamber/cc-skills-golang@golang-concurrency skill for goroutine lifecycle and graceful shutdownsamber/cc-skills-golang@golang-context skill for timeout and cancellation patternssamber/cc-skills-golang@golang-project-layout skill for architecture and directory structuresamber/cc-skills-golang@golang-refactoring skill for safely staging a migration toward one of these patterns (options struct, DI, consumer-side interfaces) across an existing codebasedevelopment
拋棄式 HTML mockup 比稿:產出 2 到 3 個設計立場不同的變體(密度 / 版式 / 強調軸,不是換色),各附取捨說明,最後給有立場的對比結論。適用:「畫個草圖」「比較 A 版 B 版」「先看方向再做」「給我看幾種做法」。要 production 元件或設計已定案時不適用。
tools
需求不明時的意圖萃取訪談:一次一題、每題附上自己的猜測、聽出「真正想要 vs 覺得應該要」,直到能預測使用者反應(約 95% 信心)才動工。適用:需求缺少對象 / 動機 / 成功標準 / 約束,或使用者點名「訪談我」「先確認一下」「我們確定嗎」。明確自足的指示、純資訊查詢、機械性操作不適用。
development
對非平凡決策啟動新鮮 context 對抗審查(找碴不背書),在修正還便宜的時候抓出錯誤方向。適用:高風險改動(production、資安敏感邏輯、不可逆操作)、不熟的程式碼、要宣稱「這樣是安全的 / 可行的」之前。機械性操作與一行修改不適用。
testing
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