external/cc-skills-golang/golang-code-style/SKILL.md
Golang code style conventions — line length and breaking, variable declarations, control flow clarity, when comments help vs hurt. Use when writing or reviewing Go code, asking about style or clarity, or establishing project coding standards. Not for naming conventions (→ See `samber/cc-skills-golang@golang-naming` skill), linter configuration (→ See `samber/cc-skills-golang@golang-lint` skill), or doc comments (→ See `samber/cc-skills-golang@golang-documentation` skill).
npx skillsauth add seikaikyo/dash-skills golang-code-styleInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Orchestration mode: Use ultracode when reviewing code style across a large codebase — orchestrate the sub-agents described in the "Parallelizing Code Style Reviews" section, each covering an independent style concern, and merge their findings.
Community default. A company skill that explicitly supersedes
samber/cc-skills-golang@golang-code-styleskill takes precedence.
Style rules that require human judgment — linters handle formatting, this skill handles clarity. For naming see samber/cc-skills-golang@golang-naming skill; for design patterns see samber/cc-skills-golang@golang-design-patterns skill; for struct/interface design see samber/cc-skills-golang@golang-structs-interfaces skill.
"Clear is better than clever." — Go Proverbs
When ignoring a rule, add a comment to the code.
No rigid line limit, but lines beyond ~120 characters MUST be broken. Break at semantic boundaries, not arbitrary column counts. Function calls with 4+ arguments MUST use one argument per line — even when the prompt asks for single-line code:
// Good — each argument on its own line, closing paren separate
mux.HandleFunc("/api/users", func(w http.ResponseWriter, r *http.Request) {
handleUsers(
w,
r,
serviceName,
cfg,
logger,
authMiddleware,
)
})
When a function signature is too long, the real fix is often fewer parameters (use an options struct) rather than better line wrapping. For multi-line signatures, put each parameter on its own line.
SHOULD use := for non-zero values, var for zero-value initialization. The form signals intent: var means "this starts at zero."
var count int // zero value, set later
name := "default" // non-zero, := is appropriate
var buf bytes.Buffer // zero value is ready to use
Slices and maps MUST be initialized explicitly, never nil. Nil maps panic on write; nil slices serialize to null in JSON (vs [] for empty slices), surprising API consumers.
users := []User{} // always initialized
m := map[string]int{} // always initialized
users := make([]User, 0, len(ids)) // preallocate when capacity is known
m := make(map[string]int, len(items)) // preallocate when size is known
Do not preallocate speculatively — make([]T, 0, 1000) wastes memory when the common case is 10 items.
Composite literals MUST use field names — positional fields break when the type adds or reorders fields:
srv := &http.Server{
Addr: ":8080",
ReadTimeout: 5 * time.Second,
WriteTimeout: 10 * time.Second,
}
Errors and edge cases MUST be handled first (early return). Keep the happy path at minimal indentation:
func process(data []byte) (*Result, error) {
if len(data) == 0 {
return nil, errors.New("empty data")
}
parsed, err := parse(data)
if err != nil {
return nil, fmt.Errorf("parsing: %w", err)
}
return transform(parsed), nil
}
elseWhen the if body ends with return/break/continue, the else MUST be dropped. Use default-then-override for simple assignments — assign a default, then override with independent conditions or a switch:
// Good — default-then-override with switch (cleanest for mutually exclusive overrides)
level := slog.LevelInfo
switch {
case debug:
level = slog.LevelDebug
case verbose:
level = slog.LevelWarn
}
// Bad — else-if chain hides that there's a default
if debug {
level = slog.LevelDebug
} else if verbose {
level = slog.LevelWarn
} else {
level = slog.LevelInfo
}
When an if condition has 3+ operands, MUST extract into named booleans — a wall of || is unreadable and hides business logic. Keep expensive checks inline for short-circuit benefit. Details
// Good — named booleans make intent clear
isAdmin := user.Role == RoleAdmin
isOwner := resource.OwnerID == user.ID
isPublicVerified := resource.IsPublic && user.IsVerified
if isAdmin || isOwner || isPublicVerified || permissions.Contains(PermOverride) {
allow()
}
Scope variables to if blocks when only needed for the check:
if err := validate(input); err != nil {
return err
}
When comparing the same variable multiple times, prefer switch:
switch status {
case StatusActive:
activate()
case StatusInactive:
deactivate()
default:
panic(fmt.Sprintf("unexpected status: %d", status))
}
samber/cc-skills-golang@golang-design-patterns skill).context.Context first, then inputs, then output destinations.func FetchUser(ctx context.Context, id string) (*User, error)
func SendEmail(ctx context.Context, msg EmailMessage) error // grouped into struct
range for IterationSHOULD use range over index-based loops. Use range n (Go 1.22+) for simple counting.
for _, user := range users {
process(user)
}
Pass small types (string, int, bool, time.Time) by value. Use pointers when mutating, for large structs (~128+ bytes), or when nil is meaningful. Details
_ "pkg") register side effects (init functions). Restricting them to main and test packages makes side effects visible at the application root, not hidden in library codesamber/cc-skills-golang@golang-gopls skill to unexport safely — its rename updates every call site atomically and refuses the change when lowercasing a method would break interface satisfaction, a breakage grep/sed silently ships.Use strconv for simple conversions (faster), fmt.Sprintf for complex formatting. Use %q in error messages to make string boundaries visible. Use strings.Builder for loops, + for simple concatenation.
Prefer explicit, narrow conversions. Use generics over any when a concrete type will do:
func Contains[T comparable](slice []T, target T) bool // not []any
slices and maps standard packages; for filter/group-by/chunk, use github.com/samber/loreflect unless necessaryWhen reviewing code style across a large codebase, use up to 5 parallel sub-agents (via the Agent tool), each targeting an independent style concern (e.g. control flow, function design, variable declarations, string handling, code organization).
Many rules are enforced automatically: gofmt, gofumpt, goimports, gocritic, revive, wsl_v5. → See the samber/cc-skills-golang@golang-lint skill.
samber/cc-skills-golang@golang-naming skill for identifier naming conventionssamber/cc-skills-golang@golang-structs-interfaces skill for pointer vs value receivers, interface designsamber/cc-skills-golang@golang-design-patterns skill for functional options, builders, constructorssamber/cc-skills-golang@golang-lint skill for automated formatting enforcementsamber/cc-skills-golang@golang-continuous-integration skill for automated AI-driven code review in CI using these guidelinessamber/cc-skills-golang@golang-refactoring skill for mechanically applying guard-clause conversion, function extraction, and options-struct migration safely across many call sites once a review surfaces violations at scaledevelopment
拋棄式 HTML mockup 比稿:產出 2 到 3 個設計立場不同的變體(密度 / 版式 / 強調軸,不是換色),各附取捨說明,最後給有立場的對比結論。適用:「畫個草圖」「比較 A 版 B 版」「先看方向再做」「給我看幾種做法」。要 production 元件或設計已定案時不適用。
tools
需求不明時的意圖萃取訪談:一次一題、每題附上自己的猜測、聽出「真正想要 vs 覺得應該要」,直到能預測使用者反應(約 95% 信心)才動工。適用:需求缺少對象 / 動機 / 成功標準 / 約束,或使用者點名「訪談我」「先確認一下」「我們確定嗎」。明確自足的指示、純資訊查詢、機械性操作不適用。
development
對非平凡決策啟動新鮮 context 對抗審查(找碴不背書),在修正還便宜的時候抓出錯誤方向。適用:高風險改動(production、資安敏感邏輯、不可逆操作)、不熟的程式碼、要宣稱「這樣是安全的 / 可行的」之前。機械性操作與一行修改不適用。
testing
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