.agents/skills/gate-check/SKILL.md
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts.
npx skillsauth add scotidev/GameDevStudio gate-checkInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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This skill validates whether the project is ready to advance to the next development phase. It checks for required artifacts, quality standards, and blockers.
Distinct from /project-stage-detect: That skill is diagnostic ("where are we?").
This skill is prescriptive ("are we ready to advance?" with a formal verdict).
The project progresses through these stages:
When a gate passes, write the new stage name to production/stage.txt
(single line, e.g. Production). This updates the status line immediately.
/gate-check production — validate readiness for that specific phase/project-stage-detect, then validate the NEXT phase transitionRequired Artifacts:
design/gdd/game-concept.md exists and has contentdesign/gdd/game-pillars.md)Quality Checks:
/design-review verdict not MAJOR REVISION NEEDED)Required Artifacts:
design/gdd/systems-index.md with at least MVP systems enumerateddesign/gdd/ (beyond game-concept.md and systems-index.md)Quality Checks:
Required Artifacts:
[CHOOSE]).agents/docs/technical-preferences.md populated)docs/architecture/docs/engine-reference/Quality Checks:
Required Artifacts:
prototypes/ with a READMEproduction/sprints/Quality Checks:
Required Artifacts:
src/ has active code organized into subsystemsdesign/gdd/ with src/)tests//playtest-report has been run)Quality Checks:
Required Artifacts:
src/)/balance-check run)/release-checklist or /launch-checklist run)Quality Checks:
qa-leadFor each item in the target gate:
Glob and Read to verify files exist and have meaningful contentBash if a test runner is configuredRead the GDD and check for the 8 required sectionsRead technical-preferences.md and compare against any
profiling data in tests/performance/ or recent /perf-profile outputGrep for hardcoded strings in src/design/gdd/ documents against src/ implementationsFor items that can't be automatically verified, ask the user:
/perf-profile?"Never assume PASS for unverifiable items. Mark them as MANUAL CHECK NEEDED.
## Gate Check: [Current Phase] → [Target Phase]
**Date**: [date]
**Checked by**: gate-check skill
### Required Artifacts: [X/Y present]
- [x] design/gdd/game-concept.md — exists, 2.4KB
- [ ] docs/architecture/ — MISSING (no ADRs found)
- [x] production/sprints/ — exists, 1 sprint plan
### Quality Checks: [X/Y passing]
- [x] GDD has 8/8 required sections
- [ ] Tests — FAILED (3 failures in tests/unit/)
- [?] Core loop playtested — MANUAL CHECK NEEDED
### Blockers
1. **No Architecture Decision Records** — Run `/architecture-decision` to create one
covering core system architecture before entering production.
2. **3 test failures** — Fix failing tests in tests/unit/ before advancing.
### Recommendations
- [Priority actions to resolve blockers]
- [Optional improvements that aren't blocking]
### Verdict: [PASS / CONCERNS / FAIL]
- **PASS**: All required artifacts present, all quality checks passing
- **CONCERNS**: Minor gaps exist but can be addressed during the next phase
- **FAIL**: Critical blockers must be resolved before advancing
When the verdict is PASS and the user confirms they want to advance:
production/stage.txt (single line, no trailing newline)Example: if passing the "Pre-Production → Production" gate:
echo -n "Production" > production/stage.txt
Always ask before writing: "Gate passed. May I update production/stage.txt to 'Production'?"
Based on the verdict, suggest specific next steps:
/brainstorm to create one/map-systems to decompose the concept into systems/reverse-document or delegate to game-designer/architecture-decisionlead-programmer or qa-tester/playtest-report/perf-profile/localize/launch-checklistThis skill follows the collaborative design principle:
Never block a user from advancing — the verdict is advisory. Document the risks and let the user decide whether to proceed despite concerns.
development
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
content-media
Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.
development
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
testing
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.