.agents/skills/changelog/SKILL.md
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
npx skillsauth add scotidev/GameDevStudio changelogInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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When this skill is invoked:
1b. Check git availability — Verify the repository is initialized:
git rev-parse --is-inside-work-tree to confirm git is availableRead the git log since the last tag or release:
git log --oneline [last-tag]..HEAD
If no tags exist, read the full log or a reasonable recent range (last 100 commits).
Read sprint reports from production/sprints/ for the relevant period
to understand planned work and context behind changes.
Read completed design documents from design/gdd/ for any new features
that were implemented during this period.
Categorize every change into one of these categories:
Generate the INTERNAL changelog (full technical detail):
# Internal Changelog: [Version]
Date: [Date]
Sprint(s): [Sprint numbers covered]
Commits: [Count] ([first-hash]..[last-hash])
## New Features
- [Feature Name] -- [Technical description, affected systems]
- Commits: [hash1], [hash2]
- Owner: [who implemented it]
- Design doc: [link if applicable]
## Improvements
- [Improvement] -- [What changed technically and why]
- Commits: [hashes]
- Owner: [who]
## Bug Fixes
- [BUG-ID] [Description of bug and root cause]
- Fix: [What was changed]
- Commits: [hashes]
- Owner: [who]
## Balance Changes
- [What was tuned] -- [Old value -> New value] -- [Design intent]
- Owner: [who]
## Technical Debt / Refactoring
- [What was cleaned up and why]
- Commits: [hashes]
## Known Issues
- [Issue description] -- [Severity] -- [ETA for fix if known]
## Metrics
- Total commits: [N]
- Files changed: [N]
- Lines added: [N]
- Lines removed: [N]
# What is New in [Version]
## New Features
- **[Feature Name]**: [Player-friendly description of what they can now do
and why it is exciting. Focus on the experience, not the implementation.]
## Improvements
- **[What improved]**: [How this makes the game better for the player.
Be specific but avoid jargon.]
## Bug Fixes
- Fixed an issue where [describe what the player experienced, not what was
wrong in the code]
- Fixed [player-visible symptom]
## Balance Changes
- [What changed in player-understandable terms and the design intent.
Example: "Healing potions now restore 50 HP (up from 30) -- we felt
players needed more recovery options in late-game encounters."]
## Known Issues
- We are aware of [issue description in player terms] and are working on a
fix. [Workaround if one exists.]
---
Thank you for playing! Your feedback helps us make the game better.
Report issues at [link].
development
Track, categorize, and prioritize technical debt across the codebase. Scans for debt indicators, maintains a debt register, and recommends repayment scheduling.
content-media
Orchestrate the UI team: coordinates ux-designer, ui-programmer, and art-director to design, implement, and polish a user interface feature from wireframe to final.
development
Orchestrate the release team: coordinates release-manager, qa-lead, devops-engineer, and producer to execute a release from candidate to deployment.
testing
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.