skills/golang-data-structures/SKILL.md
Golang data structures — slices (internals, capacity growth, preallocation, slices package), maps (internals, hash buckets, maps package), arrays, container/list/heap/ring, strings.Builder vs bytes.Buffer, generic collections, pointers (unsafe.Pointer, weak.Pointer), and copy semantics. Use when choosing or optimizing Go data structures, implementing generic containers, using container/ packages, unsafe or weak pointers, or questioning slice/map internals.
npx skillsauth add samber/cc-skills-golang golang-data-structuresInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Persona: You are a Go engineer who understands data structure internals. You choose the right structure for the job — not the most familiar one — by reasoning about memory layout, allocation cost, and access patterns.
Built-in and standard library data structures: internals, correct usage, and selection guidance. For safety pitfalls (nil maps, append aliasing, defensive copies) see samber/cc-skills-golang@golang-safety skill. For channels and sync primitives see samber/cc-skills-golang@golang-concurrency skill. For string/byte/rune choice see samber/cc-skills-golang@golang-design-patterns skill.
make(T, 0, n) / make(map[K]V, n) when size is known or estimable — avoids repeated growth copies and rehashingcontainer/heap for priority queues, container/list only when frequent middle insertions are needed, container/ring for fixed-size circular buffersstrings.Builder MUST be preferred for building strings; bytes.Buffer MUST be preferred for bidirectional I/O (implements both io.Reader and io.Writer)comparable for keys, custom interfaces for orderingunsafe.Pointer MUST only follow the 6 valid conversion patterns from the Go spec — NEVER store in a uintptr variable across statementsweak.Pointer[T] (Go 1.24+) SHOULD be used for caches and canonicalization maps to allow GC to reclaim entriesA slice is a 3-word header: pointer, length, capacity. Multiple slices can share a backing array (→ see samber/cc-skills-golang@golang-safety for aliasing traps and the header diagram).
= 256 elements: grows by ~25% (
newcap += (newcap + 3*256) / 4)
// Exact size known
users := make([]User, 0, len(ids))
// Approximate size known
results := make([]Result, 0, estimatedCount)
// Pre-grow before bulk append (Go 1.21+)
s = slices.Grow(s, additionalNeeded)
slices Package (Go 1.21+)Key functions: Sort/SortFunc, BinarySearch, Contains, Compact, Grow. For Clone, Equal, DeleteFunc → see samber/cc-skills-golang@golang-safety skill.
Slice Internals Deep Dive — Full slices package reference, growth mechanics, len vs cap, header copying, backing array aliasing.
Maps are hash tables with 8-entry buckets and overflow chains. They are reference types — assigning a map copies the pointer, not the data.
m := make(map[string]*User, len(users)) // avoids rehashing during population
maps Package Quick Reference (Go 1.21+)| Function | Purpose |
| ----------------- | ---------------------------- |
| Collect (1.23+) | Build map from iterator |
| Insert (1.23+) | Insert entries from iterator |
| All (1.23+) | Iterator over all entries |
| Keys, Values | Iterators over keys/values |
For Clone, Equal, sorted iteration → see samber/cc-skills-golang@golang-safety skill.
Map Internals Deep Dive — How Go maps store and hash data, bucket overflow chains, why maps never shrink (and what to do about it), comparing map performance to alternatives.
Fixed-size, value types. Copied entirely on assignment. Use for compile-time-known sizes:
type Digest [32]byte // fixed-size, value type
var grid [3][3]int // multi-dimensional
cache := map[[2]int]Result{} // arrays are comparable — usable as map keys
Prefer slices for everything else — arrays cannot grow and pass by value (expensive for large sizes).
| Package | Data Structure | Best For |
| --- | --- | --- |
| container/list | Doubly-linked list | LRU caches, frequent middle insertion/removal |
| container/heap | Min-heap (priority queue) | Top-K, scheduling, Dijkstra |
| container/ring | Circular buffer | Rolling windows, round-robin |
| bufio | Buffered reader/writer/scanner | Efficient I/O with small reads/writes |
Container types use any (no type safety) — consider generic wrappers. Container Patterns, bufio, and Examples — When to use each container type, generic wrappers to add type safety, and bufio patterns for efficient I/O.
Use strings.Builder for pure string concatenation (avoids copy on String()), bytes.Buffer when you need io.Reader or byte manipulation. Both support Grow(n). Details and comparison
Use the tightest constraint possible. comparable for map keys, cmp.Ordered for sorting, custom interfaces for domain-specific ordering.
type Set[T comparable] map[T]struct{}
func (s Set[T]) Add(v T) { s[v] = struct{}{} }
func (s Set[T]) Contains(v T) bool { _, ok := s[v]; return ok }
Writing Generic Data Structures — Using Go 1.18+ generics for type-safe containers, understanding constraint satisfaction, and building domain-specific generic types.
| Type | Use Case | Zero Value |
| --- | --- | --- |
| *T | Normal indirection, mutation, optional values | nil |
| unsafe.Pointer | FFI, low-level memory layout (6 spec patterns only) | nil |
| weak.Pointer[T] (1.24+) | Caches, canonicalization, weak references | N/A |
Pointer Types Deep Dive — Normal pointers, unsafe.Pointer (the 6 valid spec patterns), and weak.Pointer[T] for GC-safe caches that don't prevent cleanup.
| Type | Copy Behavior | Independence |
| --- | --- | --- |
| int, float, bool, string | Value (deep copy) | Fully independent |
| array, struct | Value (deep copy) | Fully independent |
| slice | Header copied, backing array shared | Use slices.Clone |
| map | Reference copied | Use maps.Clone |
| channel | Reference copied | Same channel |
| *T (pointer) | Address copied | Same underlying value |
| interface | Value copied (type + value pair) | Depends on held type |
For advanced data structures (trees, sets, queues, stacks) beyond the standard library:
emirpasic/gods — comprehensive collection library (trees, sets, lists, stacks, maps, queues)deckarep/golang-set — thread-safe and non-thread-safe set implementationsgammazero/deque — fast double-ended queueWhen using third-party libraries, refer to their official documentation and code examples for current API signatures. Context7 can help as a discoverability platform.
samber/cc-skills-golang@golang-performance skill for struct field alignment, memory layout optimization, and cache localitysamber/cc-skills-golang@golang-safety skill for nil map/slice pitfalls, append aliasing, defensive copying, slices.Clone/Equalsamber/cc-skills-golang@golang-concurrency skill for channels, sync.Map, sync.Pool, and all sync primitivessamber/cc-skills-golang@golang-design-patterns skill for string vs []byte vs []rune, iterators, streamingsamber/cc-skills-golang@golang-structs-interfaces skill for struct composition, embedding, and generics vs anysamber/cc-skills-golang@golang-code-style skill for slice/map initialization style| Mistake | Fix |
| --- | --- |
| Growing a slice in a loop without preallocation | Each growth copies the entire backing array — O(n) per growth. Use make([]T, 0, n) or slices.Grow |
| Using container/list when a slice would suffice | Linked lists have poor cache locality (each node is a separate heap allocation). Benchmark first |
| bytes.Buffer for pure string building | Buffer's String() copies the underlying bytes. strings.Builder avoids this copy |
| unsafe.Pointer stored as uintptr across statements | GC can move the object between statements — the uintptr becomes a dangling reference |
| Large struct values in maps (copying overhead) | Map access copies the entire value. Use map[K]*V for large value types to avoid the copy |
development
Golang skills orchestrator — always active on any Golang coding, review, debug, or setup task. Reads the task context and loads the most relevant skills from samber/cc-skills-golang, often multiple at once: writing a gRPC service loads golang-grpc + golang-testing + golang-error-handling; debugging a panic loads golang-troubleshooting + golang-safety; auditing security loads golang-security + golang-lint + golang-safety. Also: disambiguates competing clusters when two skills seem to overlap (performance vs benchmark vs troubleshooting, samber/lo vs mo vs ro, DI cluster, safety vs security), and configures CLAUDE.md or AGENTS.md to force-trigger skills in a project (/golang-how-to configure).
development
Golang performance optimization patterns and methodology - if X bottleneck, then apply Y. Covers allocation reduction, CPU efficiency, memory layout, GC tuning, pooling, caching, and hot-path optimization. Use when profiling or benchmarks have identified a bottleneck and you need the right optimization pattern to fix it. Also use when performing performance code review to suggest improvements or benchmarks that could help identify quick performance gains. Not for measurement methodology (→ See `samber/cc-skills-golang@golang-benchmark` skill) or debugging workflow (→ See `samber/cc-skills-golang@golang-troubleshooting` skill).
development
Implements dependency injection in Golang using uber-go/dig — reflection-based container, Provide/Invoke, dig.In/dig.Out parameter and result objects, named values, value groups, optional dependencies, scopes, and Decorate. Apply when using or adopting uber-go/dig, when the codebase imports `go.uber.org/dig`, or when wiring an application graph at startup. For higher-level lifecycle and modules, see `samber/cc-skills-golang@golang-uber-fx` skill.
development
Troubleshoot Golang programs systematically - find and fix the root cause. Use when encountering bugs, crashes, deadlocks, or unexpected behavior in Go code. Covers debugging methodology, common Go pitfalls, test-driven debugging, pprof setup and capture, Delve debugger, race detection, GODEBUG tracing, and production debugging. Start here for any 'something is wrong' situation. Not for interpreting profiles or benchmarking (→ See `samber/cc-skills-golang@golang-benchmark` skill) or applying optimization patterns (→ See `samber/cc-skills-golang@golang-performance` skill).