.claude/skills/design-tenets-for-decision-making/SKILL.md
Create high-opinion decision-making tools (tenets) to resolve repetitive design debates and ensure product cohesion. Use this when a team is stuck in circular arguments, when scaling a design culture across fragmented teams, or when defining the core DNA of a new product.
npx skillsauth add samarv/Shanon design-tenets-for-decision-makingInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Design tenets are strategic decision-making tools that force a choice between two valid directions. Unlike "design principles," which are often indisputable platitudes (e.g., "make it simple"), tenets provide a specific point of view that allows teams to move from a mindset of control to one of choreography.
Audit recent design reviews and product meetings. Look for "bifurcation points" where the team consistently splits into two camps. Common areas include:
Write tenets that explicitly favor one approach over another. Use the "X over Y" or "X is a failure" format to ensure the trade-off is clear.
Socialize the draft tenets. If a team member cannot recite them from memory after 24 hours, simplify the language. If a tenet doesn't immediately clarify a current design bottleneck, discard it.
Use tenets as the objective criteria for feedback. Instead of saying "I don't like this," ask "Does this design help the user opt-into complexity, or is it forcing complexity on them by default?"
Example 1: Apple Keynote (Early Development)
Example 2: ThoughtSpot (Enterprise SaaS)
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