skills/ios/run-simulator/SKILL.md
Build, install, launch, and screenshot an iOS app in the Simulator to verify a change visually. Use when the user wants to run the app, see a change live, screenshot the running app, or confirm a UI fix actually works (not just that it compiles).
npx skillsauth add rshankras/claude-code-apple-skills run-simulatorInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Launches the actual app in the iOS Simulator and drives it far enough to see what a user would see. Building proves the code compiles; this skill proves it runs. The payoff is a screenshot of the live app that you read back to confirm the change — a blank or crashed frame is a failure, not a pass.
This skill is generic. Nothing about a specific app is hardcoded — the scheme, simulator, product path, and bundle id are all discovered at runtime.
Use this skill when the user:
Do not use it for unit/UI test runs (xcodebuild test) — that's a different
goal. This is about meeting the app as a user would.
Run the steps in order. Each step's output feeds the next, so don't hardcode values a previous step can discover.
Prefer a workspace over a bare project when both exist (CocoaPods/SPM setups often require the workspace):
# Find the container
ls *.xcworkspace 2>/dev/null || ls *.xcodeproj 2>/dev/null
# List schemes (use -workspace X.xcworkspace OR -project X.xcodeproj)
xcodebuild -list -project <App>.xcodeproj 2>/dev/null
Pick the app scheme (usually matches the app name). If several schemes look plausible and none clearly matches, ask the user which to run rather than guessing.
Never hardcode a device name — the named device may not exist on this Mac (e.g. assuming "iPhone 16" when only "iPhone 17 Pro" is installed fails with "Unable to find a device matching the provided destination specifier"). List what's actually available and prefer one already booted:
# Already-booted sim, if any (fastest — skip the boot wait)
xcrun simctl list devices booted
# Otherwise, available iPhones to choose from
xcrun simctl list devices available | grep -i iphone
Choose a booted device if present; otherwise pick a recent iPhone from the available list and remember its name for the destination string.
xcodebuild build \
-project <App>.xcodeproj \
-scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
2>&1 | tail -5
** BUILD SUCCEEDED **. Note that -quiet suppresses
that success line, so either drop -quiet for the confirming run or grep for
error: explicitly.error: lines — don't proceed to install a stale or
nonexistent build..app and its bundle idDon't guess the DerivedData path — ask the build system for it:
# Product directory + name from the resolved build settings
eval $(xcodebuild -project <App>.xcodeproj -scheme <Scheme> \
-destination 'platform=iOS Simulator,name=<SimName>' \
-showBuildSettings 2>/dev/null \
| awk -F' = ' '/ TARGET_BUILD_DIR =/{print "DIR=\""$2"\""} / FULL_PRODUCT_NAME =/{print "NAME=\""$2"\""}')
APP="$DIR/$NAME"
echo "APP: $APP"
# Bundle id straight from the built Info.plist
BID=$(/usr/libexec/PlistBuddy -c "Print :CFBundleIdentifier" "$APP/Info.plist")
echo "Bundle id: $BID"
SIM="<SimName>"
xcrun simctl boot "$SIM" 2>/dev/null # no-op if already booted
open -a Simulator # bring the window forward
xcrun simctl bootstatus "$SIM" -b # block until fully booted
xcrun simctl install "$SIM" "$APP"
xcrun simctl launch "$SIM" "$BID"
simctl launch prints <bundleid>: <pid> on success. A non-zero exit or an
error string here means the app failed to start — investigate before
screenshotting.
xcrun simctl io "$SIM" screenshot /tmp/sim-shot.png
Then Read /tmp/sim-shot.png and actually look at it:
If the change lives behind navigation, drive there before judging. Tap by point or describe to the user what to navigate to:
# Tap a point (x y in points) — useful for hitting a known tab/button
xcrun simctl io "$SIM" tap <x> <y> # (where supported)
# Re-screenshot after each interaction
xcrun simctl io "$SIM" screenshot /tmp/sim-shot-2.png
For deep links, xcrun simctl openurl "$SIM" "<scheme>://<path>". If precise
tapping isn't available, take the screenshot at the landing screen and tell the
user the exact taps to reach the target view.
Report, concisely:
-quiet hides success → it removes ** BUILD SUCCEEDED **; grep for
error: or run the verifying build without -quiet.xcrun simctl uninstall "$SIM" "$BID" then reinstall; or xcrun simctl shutdown "$SIM" && xcrun simctl erase "$SIM" for a clean slate (destroys sim data — confirm first).-workspace <App>.xcworkspace instead of -project.simctl bootstatus -b blocks correctly; a fixed
sleep does not and races the install.xcrun simctl help — full simulator control surface (boot, install, launch,
io, openurl, spawn).man xcodebuild — build, -list, -showBuildSettings, -destination.development
Build, install, and launch an iOS app on a physical iPhone or iPad entirely from the command line (no Xcode GUI), using xcodebuild + devicectl. Use when the user wants to run, test, or screenshot their app on a real device without opening Xcode.
development
Comprehensive iOS development guidance including Swift best practices, SwiftUI patterns, UI/UX review against HIG, and app planning. Use for iOS code review, best practices, accessibility audits, or planning new iOS apps.
development
Audits skills in this repo for consistency, API drift, and structural gaps. Produces a prioritized report grouped by severity (Critical/High/Medium/Low). Use when asked to "audit skills", "check the skill repo for drift", or when planning bulk skill cleanup. Read-only — does not apply fixes.
development
Reviews macOS Swift 6+ code for modern idioms, SOLID principles, SwiftData patterns, and concurrency best practices. Use when reviewing macOS code quality or asking about best practices.