skills/generators/pre-orders/SKILL.md
Generates pre-order setup guides and launch timeline templates for App Store pre-orders. Use when planning a pre-order strategy for a new app launch or major update.
npx skillsauth add rshankras/claude-code-apple-skills pre-ordersInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
Generate pre-order configuration guides, launch timeline templates, and marketing coordination plans for App Store pre-orders.
Use this skill when the user:
An existing app entering new storefronts can run a pre-order in just those territories — with a longer runway: the release date can be up to 365 days out (vs. 180 for an unreleased app), and any date change is capped at 365 days from when the pre-order first published. Accumulated pre-orders convert on day one in the new market — the same velocity spike a launch gets, aimed at the new market's chart entry.
⚠️ One-shot per territory: once released in a region, you can never run a pre-order there again.
Ask user via AskUserQuestion:
Pre-order reason?
Pre-order duration?
Pricing strategy?
# Pre-Order Plan: [App Name]
## Configuration
| Setting | Value |
|---------|-------|
| Pre-Order Start | [Date] |
| Release Date | [Date] |
| Pre-Order Duration | [X weeks] |
| Price During Pre-Order | [Free / $X.99] |
| Post-Launch Price | [$X.99] |
## App Store Connect Setup
1. Go to App Store Connect > Your App
2. Under "Pricing and Availability":
- Set the release date to your planned launch date
- Enable "Pre-Order" availability
3. Under "App Information":
- App name, category, and description must be final
- Screenshots should show the final app (or close to final)
4. Submit app for review:
- App must pass review before pre-order goes live
- Prepare a TestFlight-ready build for review
## Launch Timeline
### [X] Weeks Before Launch: Pre-Order Goes Live
- [ ] Submit app for App Store review
- [ ] Prepare pre-order announcement
- [ ] Schedule social media posts
- [ ] Send press kit to media contacts
- [ ] Configure In-App Event for launch day
### [X-2] Weeks Before: Build Anticipation
- [ ] Share development updates/behind-the-scenes
- [ ] Release app preview video on social channels
- [ ] Follow up with press contacts
- [ ] Share pre-order link in email newsletter
### 1 Week Before: Final Push
- [ ] Countdown posts on social media
- [ ] Featuring nomination follow-up
- [ ] Prepare launch day communications
- [ ] Verify build is ready for release
### Launch Day
- [ ] Release the app (automatic for pre-orders)
- [ ] Publish launch In-App Event
- [ ] Send launch announcement to email list
- [ ] Post across all social channels
- [ ] Monitor reviews and respond quickly
- [ ] Track download velocity
### Launch Week
- [ ] Start Product Page Optimization test
- [ ] Monitor conversion rates
- [ ] Adjust marketing based on initial data
- [ ] Submit second featuring nomination if not featured
## Pre-Order Marketing Assets
### Landing Page
- Apple's official **localized pre-order badge** (per-storefront artwork — don't hand-roll the button)
- App preview screenshots
- Feature highlights
- Release date and countdown
### Social Media
- Announcement post with pre-order link
- 3-5 countdown posts leading to launch
- Feature highlight posts (one feature per post)
- Behind-the-scenes development content
### Email
- Pre-order announcement to existing audience
- 1-week reminder before launch
- Launch day celebration email
## Measurement
| Metric | Target | Track In |
|--------|--------|----------|
| Pre-order count | [Goal] | App Store Connect |
| Day 1 downloads | [Goal] | App Store Connect |
| First week downloads | [Goal] | App Store Connect |
| Conversion rate | [X%] | App Store Connect Analytics |
| Scenario | Recommended Duration | Reason | |----------|---------------------|--------| | Indie app, small audience | 2-4 weeks | Short attention span, limited reach | | Established brand, new app | 4-8 weeks | Time for press and marketing | | Seasonal launch | Align with season start | Holiday: early Nov, Back to school: mid-Aug | | WWDC tie-in | Start at WWDC, launch with OS | Ride the hype wave |
| Model | During Pre-Order | After Launch | Best For | |-------|-----------------|-------------|----------| | Free launch | Free | Free | Freemium apps, maximum pre-orders | | Introductory price | $0.99-2.99 | $4.99-9.99 | Create urgency, reward early adopters | | Full price | $X.99 | $X.99 | Premium apps with strong demand | | Free then paid | Free | $X.99 | Controversial — may frustrate expectations |
generators/in-app-events — Launch event for release daygenerators/featuring-nomination — Featuring during pre-ordergenerators/app-store-assets — Asset specs for pre-order pageapp-store/marketing-strategy — Pre-launch as part of overall strategydevelopment
US web checkout via the StoreKit External Purchase Link entitlement — currently 0% Apple commission (litigation ongoing), how to ship it safely, and how to architect for a commission flip so a future ruling is a config change, not a rewrite. Use when adding external purchase links, weighing web checkout vs IAP, or planning US-storefront pricing strategy.
tools
Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School & Business Manager. Use when a developer has multiple apps, a subscription worth sharing, complementary indie partners, or school/clinic/business buyers.
testing
Run a structured accessibility audit on an iOS/macOS app — automated XCUITest audits, Accessibility Inspector, manual VoiceOver/Dynamic Type passes, and App Store Accessibility Nutrition Label evaluation. Use before release, when preparing Nutrition Label declarations, or for EU Accessibility Act compliance.
tools
Stage-by-stage audit of an app's App Store growth machinery against a 54-item P0–P9 playbook — every item scored from an App Store Connect MCP call, a codebase check, or an explicit question to the user, then routed to the skill or command that fixes it. Read-only on App Store Connect. Use for a growth audit or scorecard, a pre-launch growth plan, a quarterly re-audit, or "which growth levers am I missing."