skills/design/SKILL.md
Design skills for Apple platform UI — Liquid Glass, animations, game feel (haptics, sound, celebrations), UI prototyping, UX writing, SF Symbols, and typography. Use when implementing design language features, adding juice/feedback, writing interface copy, or choosing type and iconography.
npx skillsauth add rshankras/claude-code-apple-skills designInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Skills for implementing Apple's modern design systems across platforms.
Use this skill when the user:
Comprehensive Liquid Glass implementation for iOS 26+, macOS 26+.
.glassEffect() APINSGlassEffectViewSwiftUI animation patterns for iOS 13–18+.
Game feel ("juice") as a discipline — the event×channel feedback audit, haptic vocabulary design (Core Haptics service architecture), and sound-effect layers that coexist with music. Routes to animation-patterns for motion technique and generators/milestone-celebration for generated code.
Explore divergent UI directions for a screen as named, runnable Swift #Preview variants — compare, remix, and tune before committing to one design.
Interface copy that works — voice/tone, the PACE framework, alert anatomy, feature naming, empty states, and the small-word edits that measurably improve UX.
SF Symbols end-to-end — choosing/configuring system symbols (rendering modes, variable color/draw), authoring custom symbols that interpolate across weights, and the animation preset vocabulary.
UI typography — text styles and Dynamic Type, the San Francisco family with its width axis, optical sizes, tracking vs kerning, and custom-font scaling obligations.
~/Downloads/docs/SwiftUI-Implementing-Liquid-Glass-Design.md or ~/Downloads/docs/AppKit-Implementing-Liquid-Glass-Design.md exists, read it for extra detail; skip silently if absent.development
US web checkout via the StoreKit External Purchase Link entitlement — currently 0% Apple commission (litigation ongoing), how to ship it safely, and how to architect for a commission flip so a future ruling is a config change, not a rewrite. Use when adding external purchase links, weighing web checkout vs IAP, or planning US-storefront pricing strategy.
tools
Revenue beyond the single-app price tag — own-app bundles, Family Sharing as a conversion lever, cross-developer bundles & suites, and institutional licensing via Group Purchases / Apple School & Business Manager. Use when a developer has multiple apps, a subscription worth sharing, complementary indie partners, or school/clinic/business buyers.
testing
Run a structured accessibility audit on an iOS/macOS app — automated XCUITest audits, Accessibility Inspector, manual VoiceOver/Dynamic Type passes, and App Store Accessibility Nutrition Label evaluation. Use before release, when preparing Nutrition Label declarations, or for EU Accessibility Act compliance.
tools
Stage-by-stage audit of an app's App Store growth machinery against a 54-item P0–P9 playbook — every item scored from an App Store Connect MCP call, a codebase check, or an explicit question to the user, then routed to the skill or command that fixes it. Read-only on App Store Connect. Use for a growth audit or scorecard, a pre-launch growth plan, a quarterly re-audit, or "which growth levers am I missing."