skills/golang-design-patterns/SKILL.md
Idiomatic Golang design patterns — functional options, constructors, error flow and cascading, resource management and lifecycle, graceful shutdown, resilience, architecture, dependency injection, data handling, streaming, and more. Apply when explicitly choosing between architectural patterns, implementing functional options, designing constructor APIs, setting up graceful shutdown, applying resilience patterns, or asking which idiomatic Go pattern fits a specific problem.
npx skillsauth add rockcookies/skills golang-design-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Persona: You are a Go architect who values simplicity and explicitness. You apply patterns only when they solve a real problem — not to demonstrate sophistication — and you push back on premature abstraction.
Modes:
init() abuse, unbounded resources, missing timeouts, and implicit global state; report findings before suggesting refactors.Community default. A company skill that explicitly supersedes
golang-design-patternsskill takes precedence.
Idiomatic Go patterns for production-ready code. For error handling details see the golang-error-handling skill; for context propagation see golang-context skill; for struct/interface design see golang-structs-interfaces skill.
init() — runs implicitly, cannot return errors, makes testing unpredictable. Use explicit constructorsdefer Close() immediately after opening — later code changes can accidentally skip cleanupruntime.AddCleanup over runtime.SetFinalizer — finalizers are unpredictable and can resurrect objectsstrings.Builder for concatenation in loops → see golang-code-style[]byte for mutation and I/O, string for display and keys — conversions allocate//go:embed for static assets — embeds at compile time, eliminates runtime file I/O errorscrypto/rand for keys/tokens — math/rand is predictable → see golang-securityvar _ Interface = (*Type)(nil)type Server struct {
addr string
readTimeout time.Duration
writeTimeout time.Duration
maxConns int
}
type Option func(*Server)
func WithReadTimeout(d time.Duration) Option {
return func(s *Server) { s.readTimeout = d }
}
func WithWriteTimeout(d time.Duration) Option {
return func(s *Server) { s.writeTimeout = d }
}
func WithMaxConns(n int) Option {
return func(s *Server) { s.maxConns = n }
}
func NewServer(addr string, opts ...Option) *Server {
// Default options
s := &Server{
addr: addr,
readTimeout: 5 * time.Second,
writeTimeout: 10 * time.Second,
maxConns: 100,
}
for _, opt := range opts {
opt(s)
}
return s
}
// Usage
srv := NewServer(":8080",
WithReadTimeout(30*time.Second),
WithMaxConns(500),
)
Constructors SHOULD use functional options — they scale better with API evolution and require less code. Use builder pattern only if you need complex validation between configuration steps.
init() and Mutable Globalsinit() runs implicitly, makes testing harder, and creates hidden dependencies:
init() functions run in declaration order, across files in filename alphabetical order — fragilelog.Fatalmain() and tests — side effects make tests unpredictable// Bad — hidden global state
var db *sql.DB
func init() {
var err error
db, err = sql.Open("postgres", os.Getenv("DATABASE_URL"))
if err != nil {
log.Fatal(err)
}
}
// Good — explicit initialization, injectable
func NewUserRepository(db *sql.DB) *UserRepository {
return &UserRepository{db: db}
}
Zero values should represent invalid/unset state:
type Status int
const (
StatusUnknown Status = iota // 0 = invalid/unset
StatusActive // 1
StatusInactive // 2
StatusSuspended // 3
)
// Good — compiled once at package level
var emailRegex = regexp.MustCompile(`^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\.[a-zA-Z]{2,}$`)
func ValidateEmail(email string) bool {
return emailRegex.MatchString(email)
}
//go:embed for Static Assetsimport "embed"
//go:embed templates/*
var templateFS embed.FS
//go:embed version.txt
var version string
→ See golang-structs-interfaces for the var _ Interface = (*Type)(nil) pattern.
Error cases MUST be handled first with early return — keep the happy path at minimal indentation. → See golang-code-style for the full pattern and examples.
Must* constructors used at init time.Close() / Flush() errors: read-only cleanup can often use defer f.Close(), but write/flush resources must report close or flush errors when durability matters| Type | Default for | Use when |
| -------- | ----------- | --------------------------------------------------- |
| string | Everything | Immutable, safe, UTF-8 |
| []byte | I/O | Writing to io.Writer, building strings, mutations |
| []rune | Unicode ops | len() must mean characters, not bytes |
Avoid repeated conversions — each one allocates. Stay in one type until you need the other.
Use iterators (Go 1.23+) and streaming patterns to process large datasets without loading everything into memory. For large transfers between services (e.g., 1M rows DB to HTTP), stream to prevent OOM.
For code examples, see Data Handling Patterns.
defer Close() immediately after opening — don't wait, don't forget:
f, err := os.Open(path)
if err != nil {
return err
}
defer f.Close() // right here, not 50 lines later
rows, err := db.QueryContext(ctx, query)
if err != nil {
return err
}
defer rows.Close()
For graceful shutdown, resource pools, and runtime.AddCleanup, see Resource Management.
ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
defer cancel()
resp, err := httpClient.Do(req.WithContext(ctx))
Retry logic MUST check ctx.Err() between attempts and use exponential/linear backoff via select on ctx.Done(). Long loops MUST check ctx.Err() periodically. → See golang-context skill.
→ See golang-database skill for sqlx/pgx, transactions, nullable columns, connection pools, repository interfaces, testing.
Ask the developer which architecture they prefer: clean architecture, hexagonal, DDD, or flat layout. Don't impose complex architecture on a small project.
Core principles regardless of architecture:
golang-project-layout| Guide | Scope | | --- | --- | | Architecture Patterns | High-level principles, when each architecture fits | | Clean Architecture | Use cases, dependency rule, layered adapters | | Hexagonal Architecture | Ports and adapters, domain core isolation | | Domain-Driven Design | Aggregates, value objects, bounded contexts |
golang-data-structures skill for data structure selection, internals, and container/ packagesgolang-error-handling skill for error wrapping, sentinel errors, and the single handling rulegolang-structs-interfaces skill for interface design and compositiongolang-concurrency skill for goroutine lifecycle and graceful shutdowngolang-context skill for timeout and cancellation patternsgolang-project-layout skill for architecture and directory structuregolang-refactoring skill for safely staging a migration toward one of these patterns (options struct, DI, consumer-side interfaces) across an existing codebasetools
Turn the current conversation into a spec and publish it to the project issue tracker — no interview, just synthesis of what you've already discussed.
tools
Teach the user a new skill or concept, within this workspace.
development
Test-driven development. Use when the user wants to build features or fix bugs test-first, mentions "red-green-refactor", or wants integration tests.
documentation
Configure this repo for the engineering skills — set up its issue tracker, triage label vocabulary, and domain doc layout. Run once before first use of the other engineering skills.