skills/design-patterns/SKILL.md
Use when designing software architecture, refactoring code structure, solving recurring design problems, or when code exhibits symptoms like tight coupling, rigid hierarchies, scattered responsibilities, or difficult-to-test components. Also use when choosing between architectural approaches or reviewing code for structural improvements.
npx skillsauth add ratacat/claude-skills design-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Design patterns are proven solutions to recurring software design problems. They provide a shared vocabulary for discussing design and capture collective wisdom refined through decades of real-world use.
Core Philosophy: Patterns are templates you adapt to your context, not blueprints to copy. Use the right pattern when it genuinely simplifies your design—not to impress or over-engineer.
These principles underpin all good design:
| Principle | Meaning | Violation Symptom | |-----------|---------|-------------------| | Encapsulate What Varies | Isolate changing parts from stable parts | Changes ripple through codebase | | Program to Interfaces | Depend on abstractions, not concretions | Can't swap implementations | | Composition Over Inheritance | Build behavior by composing objects | Deep rigid class hierarchies | | Loose Coupling | Minimize interdependency between objects | Can't change one thing without breaking another | | Open-Closed | Open for extension, closed for modification | Must edit existing code for new features | | Single Responsibility | One reason to change per class | Classes doing too many things | | Dependency Inversion | High-level modules don't depend on low-level | Business logic coupled to infrastructure |
CREATING OBJECTS
├── Complex/conditional creation ──────────→ Factory Method
├── Families of related objects ───────────→ Abstract Factory
├── Step-by-step construction ─────────────→ Builder
├── Clone existing objects ────────────────→ Prototype
└── Single instance needed ────────────────→ Singleton (use sparingly!)
STRUCTURING/COMPOSING OBJECTS
├── Incompatible interface ────────────────→ Adapter
├── Simplify complex subsystem ────────────→ Facade
├── Tree/hierarchy structure ──────────────→ Composite
├── Add behavior dynamically ──────────────→ Decorator
└── Control access to object ──────────────→ Proxy
MANAGING COMMUNICATION/BEHAVIOR
├── One-to-many notification ──────────────→ Observer
├── Encapsulate requests as objects ───────→ Command
├── Behavior varies by internal state ─────→ State
├── Swap algorithms at runtime ────────────→ Strategy
├── Algorithm skeleton with hooks ─────────→ Template Method
├── Reduce N-to-N communication ───────────→ Mediator
└── Sequential handlers ───────────────────→ Chain of Responsibility
MANAGING DATA ACCESS
├── Abstract data source ──────────────────→ Repository
├── Track changes for atomic commit ───────→ Unit of Work
├── Ensure object identity ────────────────→ Identity Map
├── Defer expensive loading ───────────────→ Lazy Load
├── Map objects to database ───────────────→ Data Mapper
└── Shape data for transfer ───────────────→ DTO
| Symptom | Consider | |---------|----------| | Giant switch/if-else on type | Strategy, State, or polymorphism | | Duplicate code across classes | Template Method, Strategy | | Need to notify many objects of changes | Observer | | Complex object creation logic | Factory, Builder | | Adding features bloats class | Decorator | | Third-party API doesn't fit your code | Adapter | | Too many dependencies between components | Mediator, Facade | | Can't test without database/network | Repository, Dependency Injection | | Need undo/redo | Command | | Object behavior depends on state | State | | Request needs processing by multiple handlers | Chain of Responsibility |
| Factor | Transaction Script | Domain Model | |--------|-------------------|--------------| | Logic complexity | Simple (< 500 lines) | Complex, many rules | | Business rules | Few, straightforward | Many, interacting | | Operations | CRUD-heavy | Rich behavior | | Team/timeline | Small team, quick delivery | Long-term maintenance | | Testing | Integration tests | Unit tests on domain |
Rule of thumb: Start with Transaction Script. Refactor to Domain Model when procedural code becomes hard to maintain.
| Pattern | One-Line | When to Use | Reference | |---------|----------|-------------|-----------| | Strategy | Encapsulate interchangeable algorithms | Multiple ways to do something, swap at runtime | strategy.md | | Observer | Notify dependents of state changes | Event systems, reactive updates | observer.md | | Factory | Encapsulate object creation | Complex/conditional instantiation | factory.md | | Decorator | Add behavior dynamically | Extend without inheritance | decorator.md | | Command | Encapsulate requests as objects | Undo/redo, queuing, logging | command.md |
| Pattern | One-Line | When to Use | Reference | |---------|----------|-------------|-----------| | Adapter | Convert interfaces | Integrate incompatible code | adapter.md | | Facade | Simplify complex subsystems | Hide complexity behind simple API | facade.md | | Composite | Uniform tree structures | Part-whole hierarchies | composite.md | | Proxy | Control access to objects | Lazy load, access control, caching | proxy.md |
| Pattern | One-Line | When to Use | Reference | |---------|----------|-------------|-----------| | Repository | Collection-like data access | Decouple domain from data layer | repository.md | | Unit of Work | Coordinate atomic changes | Transaction management | unit-of-work.md | | Service Layer | Orchestrate business operations | Define application boundary | service-layer.md | | DTO | Shape data for transfer | API contracts, prevent over-exposure | dto.md |
| Pattern | One-Line | When to Use | Reference | |---------|----------|-------------|-----------| | Builder | Step-by-step object construction | Complex objects, fluent APIs | builder.md | | State | Behavior changes with state | State machines, workflow | state.md | | Template Method | Algorithm skeleton with hooks | Framework extension points | template-method.md | | Chain of Responsibility | Pass request along handlers | Middleware, pipelines | chain-of-responsibility.md | | Mediator | Centralize complex communication | Reduce component coupling | mediator.md | | Lazy Load | Defer expensive loading | Performance, large object graphs | lazy-load.md | | Identity Map | Ensure object identity | ORM, prevent duplicates | identity-map.md |
| Mistake | Symptom | Fix | |---------|---------|-----| | Pattern Overuse | Simple operations require navigating many classes | Only use when solving real problem | | Wrong Pattern | Code feels forced, awkward | Re-examine actual problem | | Inheritance Abuse | Deep hierarchies, fragile base class | Favor composition (Strategy, Decorator) | | Singleton Abuse | Global state, hidden dependencies, hard to test | Use dependency injection instead | | Premature Abstraction | Interfaces with single implementation | Wait for real need to vary |
| Modern Pattern | Based On | Description | |----------------|----------|-------------| | Dependency Injection | Strategy + Factory | Container creates and injects dependencies | | Middleware | Decorator + Chain of Responsibility | Request/response pipeline | | Event Sourcing | Command | Store state changes as events | | CQRS | Command/Query separation | Separate read/write models | | Hooks (React/Vue) | Observer + Strategy | Functional lifecycle subscriptions |
Before implementing a pattern:
tools
Build and test iOS apps on simulator using XcodeBuildMCP
development
Produces concise, clear documentation by applying Elements of Style principles. Use when writing or improving any technical documentation (READMEs, guides, API docs, architecture docs). Not for code comments.
testing
Use when user asks to create, write, edit, or test a skill. Also use when documenting reusable techniques, patterns, or workflows for future Claude instances.
testing
Execute work plans efficiently while maintaining quality and finishing features