skills/robius-event-action/SKILL.md
--- name: robius-event-action description: CRITICAL: Use for Robius event and action patterns. Triggers on: custom action, MatchEvent, post_action, cx.widget_action, handle_actions, DefaultNone, widget action, event handling, 事件处理, 自 category: AI & Agents source: antigravity tags: [react, ai, rag, cro] url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/robius-event-action --- # Robius Event and Action Patterns Skill Best practices for event handling and action pattern
npx skillsauth add ranbot-ai/awesome-skills skills/robius-event-actionInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Best practices for event handling and action patterns in Makepad applications based on Robrix and Moly codebases.
Source codebases:
Use this skill when:
use makepad_widgets::*;
/// Actions emitted by the Message widget
#[derive(Clone, DefaultNone, Debug)]
pub enum MessageAction {
/// User wants to react to a message
React { details: MessageDetails, reaction: String },
/// User wants to reply to a message
Reply(MessageDetails),
/// User wants to edit a message
Edit(MessageDetails),
/// User wants to delete a message
Delete(MessageDetails),
/// User requested to open context menu
OpenContextMenu { details: MessageDetails, abs_pos: DVec2 },
/// Required default variant
None,
}
/// Data associated with a message action
#[derive(Clone, Debug)]
pub struct MessageDetails {
pub room_id: OwnedRoomId,
pub event_id: OwnedEventId,
pub content: String,
pub sender_id: OwnedUserId,
}
impl Widget for Message {
fn handle_event(&mut self, cx: &mut Cx, event: &Event, scope: &mut Scope) {
self.view.handle_event(cx, event, scope);
let area = self.view.area();
match event.hits(cx, area) {
Hit::FingerDown(_fe) => {
cx.set_key_focus(area);
}
Hit::FingerUp(fe) => {
if fe.is_over && fe.is_primary_hit() && fe.was_tap() {
// Emit widget action
cx.widget_action(
self.widget_uid(),
&scope.path,
MessageAction::Reply(self.get_details()),
);
}
}
Hit::FingerLongPress(lpe) => {
cx.widget_action(
self.widget_uid(),
&scope.path,
MessageAction::OpenContextMenu {
details: self.get_details(),
abs_pos: lpe.abs,
},
);
}
_ => {}
}
}
}
impl MatchEvent for App {
fn handle_startup(&mut self, cx: &mut Cx) {
// Called once on app startup
self.initialize(cx);
}
fn handle_actions(&mut self, cx: &mut Cx, actions: &Actions) {
for action in actions {
// Pattern 1: Direct downcast for non-widget actions
if let Some(action) = action.downcast_ref::<LoginAction>() {
match action {
LoginAction::LoginSuccess => {
self.app_state.logged_in = true;
self.update_ui_visibility(cx);
}
LoginAction::LoginFailure(error) => {
self.show_error(cx, error);
}
}
continue; // Action handled
}
// Pattern 2: Widget action cast
if let MessageAction::OpenContextMenu { details, abs_pos } =
action.as_widget_action().cast()
{
self.show_context_menu(cx, details, abs_pos);
continue;
}
// Pattern 3: Match on downcast_ref for enum variants
match action.downcast_ref() {
Some(AppStateAction::RoomFocused(room)) => {
self.app_state.selected_room = Some(room.clone());
continue;
}
Some(AppStateAction::NavigateToRoom { destination }) => {
self.navigate_to_room(cx, destination);
continue;
}
_ => {}
}
// Pattern 4: Modal actions
match action.downcast_ref() {
Some(ModalAction::Open { kind }) => {
self.ui.modal(ids!(my_modal)).open(cx);
continue;
}
Some(ModalAction::Close { was_internal }) => {
if *was_internal {
self.ui.modal(ids!(my_modal)).close(cx);
}
continue;
}
_ => {}
}
}
}
}
impl AppMain for App {
fn handle_event(&mut self, cx: &mut Cx, event: &Event) {
// Forward to MatchEvent
self.match_even
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