skills/game-development-vr-ar/SKILL.md
VR/AR development principles. Comfort, interaction, performance requirements.
npx skillsauth add ranbot-ai/awesome-skills vr-arInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Immersive experience principles.
| Platform | Use Case | |----------|----------| | Quest | Standalone, wireless | | PCVR | High fidelity | | PSVR | Console market | | WebXR | Browser-based |
| Platform | Use Case | |----------|----------| | ARKit | iOS devices | | ARCore | Android devices | | WebXR | Browser AR | | HoloLens | Enterprise |
| Cause | Solution | |-------|----------| | Locomotion | Teleport, snap turn | | Low FPS | Maintain 90 FPS | | Camera shake | Avoid or minimize | | Rapid acceleration | Gradual movement |
| Platform | FPS | Resolution | |----------|-----|------------| | Quest 2 | 72-90 | 1832x1920 | | Quest 3 | 90-120 | 2064x2208 | | PCVR | 90 | 2160x2160+ | | PSVR2 | 90-120 | 2000x2040 |
| Type | Use | |------|-----| | Point + click | UI, distant objects | | Grab | Manipulation | | Gesture | Magic, special actions | | Physical | Throwing, swinging |
| Cue | Importance | |-----|------------| | Stereo | Primary depth | | Motion parallax | Secondary | | Shadows | Grounding | | Occlusion | Layering |
| ❌ Don't | ✅ Do | |----------|-------| | Move camera without player | Player controls camera | | Drop below 90 FPS | Maintain frame rate | | Use tiny UI text | Large, readable text | | Ignore arm length | Scale to player reach |
Remember: Comfort is not optional. Sick players don't play.
This skill is applicable to execute the workflow or actions described in the overview.
tools
Delegate coding tasks to the Grok Build CLI only when the user explicitly requests it, while the orchestrator retains review and landing responsibility.
development
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development
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tools
Configure approved delegation lanes across installed implementer CLIs, including optional model and effort choices, then write global or project config only after explicit user approval.