skills/game-development-multiplayer/SKILL.md
Multiplayer game development principles. Architecture, networking, synchronization.
npx skillsauth add ranbot-ai/awesome-skills multiplayerInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Networking architecture and synchronization principles.
What type of multiplayer?
│
├── Competitive / Real-time
│ └── Dedicated Server (authoritative)
│
├── Cooperative / Casual
│ └── Host-based (one player is server)
│
├── Turn-based
│ └── Client-server (simple)
│
└── Massive (MMO)
└── Distributed servers
| Architecture | Latency | Cost | Security | |--------------|---------|------|----------| | Dedicated | Low | High | Strong | | P2P | Variable | Low | Weak | | Host-based | Medium | Low | Medium |
| Approach | Sync What | Best For | |----------|-----------|----------| | State Sync | Game state | Simple, few objects | | Input Sync | Player inputs | Action games | | Hybrid | Both | Most games |
| Technique | Purpose | |-----------|---------| | Prediction | Client predicts server | | Interpolation | Smooth remote players | | Reconciliation | Fix mispredictions | | Lag compensation | Rewind for hit detection |
| Technique | Savings | |-----------|---------| | Delta compression | Send only changes | | Quantization | Reduce precision | | Priority | Important data first | | Area of interest | Only nearby entities |
| Type | Rate | |------|------| | Position | 20-60 Hz | | Health | On change | | Inventory | On change | | Chat | On send |
Client: "I hit the enemy"
Server: Validate → did projectile actually hit?
→ was player in valid state?
→ was timing possible?
| Cheat | Prevention | |-------|------------| | Speed hack | Server validates movement | | Aimbot | Server validates sight line | | Item dupe | Server owns inventory | | Wall hack | Don't send hidden data |
| Factor | Impact | |--------|--------| | Skill | Fair matches | | Latency | Playable connection | | Wait time | Player patience | | Party size | Group play |
| ❌ Don't | ✅ Do | |----------|-------| | Trust the client | Server is authority | | Send everything | Send only necessary | | Ignore latency | Design for 100-200ms | | Sync exact positions | Interpolate/predict |
Remember: Never trust the client. The server is the source of truth.
This skill is applicable to execute the workflow or actions described in the overview.
tools
Delegate coding tasks to the Grok Build CLI only when the user explicitly requests it, while the orchestrator retains review and landing responsibility.
development
--- name: graceful-shutdown description: Implement graceful shutdown for servers and workers: drain connections, finish in-flight work, release resources, and exit cleanly on SIGTERM/SIGINT. category: AI & Agents source: antigravity tags: [python, typescript, node, api, claude, ai, template, docker, kubernetes] url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/graceful-shutdown --- # Graceful Shutdown ## Overview A skill for implementing graceful shutdown in server
development
--- name: falsify description: The scientific thinking protocol for AI agents. Use when facing complex, ambiguous, or high-stakes questions where guessing is costly: hypothesis → attempt to break it → evidence → calibrated co category: Creative & Media source: antigravity tags: [markdown, claude, ai, agent, llm, template, design, security, rag, cro] url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/falsify --- # Falsify — The Scientific Thinking Protocol > Think like
tools
Configure approved delegation lanes across installed implementer CLIs, including optional model and effort choices, then write global or project config only after explicit user approval.