skills/game-development-2d-games/SKILL.md
2D game development principles. Sprites, atlases, tilemaps, physics, cameras, and genre patterns (platformer, top-down). Use for canvas/Phaser/Kaplay/Pixi 2D games or guest viewports inside hybrid web
npx skillsauth add ranbot-ai/awesome-skills 2d-gamesInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Principles for 2D game systems. Pair with
game-development/web-games/game-development/engine-selectionfor framework choice.
| Setup | 2D systems live… | |-------|------------------| | Full-screen 2D game | Entire app (Phaser/Kaplay/Pixi/Canvas) | | Hybrid DOM + challenges | Only inside guest viewports; tear down when done |
| Component | Purpose | |-----------|---------| | Atlas | Combine textures, reduce draw calls | | Animation | Frame sequences (often 8-24 FPS) | | Pivot | Rotation/scale origin | | Layering | Z-order control |
| Factor | Recommendation | |--------|----------------| | Size | 16x16, 32x32, 64x64 | | Auto-tiling | Use for terrain | | Collision | Simplified shapes |
| Layer | Content | |-------|---------| | Background | Non-interactive scenery | | Terrain | Walkable ground | | Props | Interactive objects | | Foreground | Parallax overlay |
| Shape | Use Case | |-------|----------| | Box | Rectangular objects | | Circle | Balls, rounded | | Capsule | Characters | | Polygon | Complex shapes |
| Type | Use | |------|-----| | Follow | Track player | | Look-ahead | Anticipate movement | | Multi-target | Two-player | | Room-based | Metroidvania | | Static | Board games, modal skill-checks |
| ❌ Don't | ✅ Do | |----------|-------| | Separate textures | Use atlases | | Complex collision shapes | Simplified collision | | Jittery camera | Smooth following | | Pixel-perfect on physics | Choose one approach | | Orphaned RAF/listeners after a guest closes | Full teardown |
Remember: 2D is about clarity. Every pixel should communicate.
Use for canvas/Phaser/Kaplay/Pixi 2D systems, or guest viewports inside hybrid web apps.
tools
Delegate coding tasks to the Grok Build CLI only when the user explicitly requests it, while the orchestrator retains review and landing responsibility.
development
--- name: graceful-shutdown description: Implement graceful shutdown for servers and workers: drain connections, finish in-flight work, release resources, and exit cleanly on SIGTERM/SIGINT. category: AI & Agents source: antigravity tags: [python, typescript, node, api, claude, ai, template, docker, kubernetes] url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/graceful-shutdown --- # Graceful Shutdown ## Overview A skill for implementing graceful shutdown in server
development
--- name: falsify description: The scientific thinking protocol for AI agents. Use when facing complex, ambiguous, or high-stakes questions where guessing is costly: hypothesis → attempt to break it → evidence → calibrated co category: Creative & Media source: antigravity tags: [markdown, claude, ai, agent, llm, template, design, security, rag, cro] url: https://github.com/sickn33/antigravity-awesome-skills/tree/main/skills/falsify --- # Falsify — The Scientific Thinking Protocol > Think like
tools
Configure approved delegation lanes across installed implementer CLIs, including optional model and effort choices, then write global or project config only after explicit user approval.