skills/design-it-skeuomorphism/SKILL.md
Web and App implementation guide for Skeuomorphism. Trigger when user wants UI to mimic real-world objects, realistic textures, or physical metaphors.
npx skillsauth add ranbot-ai/awesome-skills skeuomorphismInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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"Digital interfaces that look and behave like their physical counterparts."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
.skeuo-button {
/* Brushed metal effect */
background: linear-gradient(180deg, #e0e0e0 0%, #a0a0a0 100%),
url('brushed-metal-texture.png');
background-blend-mode: overlay;
border: 1px solid #7a7a7a;
border-radius: 50%;
width: 80px;
height: 80px;
/* Bevel, inner highlight, and drop shadow */
box-shadow:
inset 0 2px 4px rgba(255,255,255,0.8), /* Top highlight */
inset 0 -2px 4px rgba(0,0,0,0.4), /* Bottom shading */
0 4px 6px rgba(0,0,0,0.5), /* Drop shadow */
0 1px 1px rgba(0,0,0,0.2);
}
.skeuo-button:active {
/* Pressing the physical button */
box-shadow:
inset 0 4px 8px rgba(0,0,0,0.6),
inset 0 -1px 2px rgba(255,255,255,0.4),
0 1px 1px rgba(0,0,0,0.2);
transform: translateY(2px);
}
struct SkeuoButton: View {
@State private var isPressed = false
var body: some View {
Button(action: {}) {
Text("POWER")
.font(.system(size: 14, weight: .bold))
.foregroundColor(.white)
.textCase(.uppercase)
}
.frame(width: 80, height: 80)
.background(
ZStack {
// Brushed metal base
Circle()
.fill(
LinearGradient(
colors: [Color(white: 0.88), Color(white: 0.63)],
startPoint: .top,
endPoint: .bottom
)
)
// Inner highlight (top bevel)
Circle()
.stroke(
LinearGradient(
colors: [.white.opacity(0.8), .clear],
startPoint: .top,
endPoint: .center
),
lineWidth: 2
)
.padding(1)
}
)
.clipShape(Circle())
// Outer bezel ring
.overlay(Circle().stroke(Color(white: 0.5), lineWidth: 1))
// Physical drop shadow
.shadow(color: .black.opacity(isPressed ? 0.2 : 0.5), radius: isPressed ? 2 : 6,
x: 0, y: isPressed ? 1 : 4)
.scaleEffect(isPressed ? 0.96 : 1.0)
.animation(.easeOut(duration: 0.1), value: isPressed)
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in isPressed = true }
.onEnded { _ in isPressed = false }
)
}
}
Circle, RoundedRectangle) with different gradients to build up realistic depth..overlay() with stroked shapes for highlight bezels along the edges.class SkeuoButton extends StatefulWidget {
@override
State<SkeuoButton> createState() => _SkeuoButtonState();
}
class _SkeuoButtonState extends State<SkeuoButton> {
bool _isPressed = false;
@override
Widget build(BuildContext context) {
return GestureDetector(
onTapDown: (_) => setState(() => _isPressed = true),
onTapUp: (_) => setState(() => _isPressed = false),
onTapCancel: () => setState(() => _isPressed = false),
child: AnimatedContainer(
duration: const Duration(milliseconds: 100),
width: 80,
height: 80,
decoration: BoxDecoration(
shape: BoxShape.circle,
// Brushed metal gradient
gradient: LinearGradient(
colors: [Colors.grey[300]!, Colors.grey[600]!],
begin: Align
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