skills/design-it-neumorphism/SKILL.md
Web and App implementation guide for Neumorphism (Soft UI). Trigger when user wants soft shadows, extruded appearance, and light source simulation.
npx skillsauth add ranbot-ai/awesome-skills neumorphismInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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"Elements extruded from the background material itself, shaped by a singular, persistent light source."
Use this sub-style when the user's request matches the aesthetic described above. This is a child reference of the design-it skill and is not meant to be triggered directly.
Nunito, Quicksand).box-shadow manipulating light and dark variants of the base color.:root {
--base-color: #E6E2DD; /* From Sophisticated Neutral */
--highlight: #ffffff;
--shadow: #c4c0bc;
}
body {
background-color: var(--base-color);
}
.neu-element {
background-color: var(--base-color);
border-radius: 20px;
/* Top-left highlight, Bottom-right shadow */
box-shadow: 9px 9px 18px var(--shadow),
-9px -9px 18px var(--highlight);
padding: 32px;
}
.neu-pressed {
/* Inset shadows for pressed/active state */
border-radius: 20px;
background: var(--base-color);
box-shadow: inset 9px 9px 18px var(--shadow),
inset -9px -9px 18px var(--highlight);
}
struct NeuCard: View {
let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87) // #E6E2DD
var body: some View {
VStack(spacing: 24) {
Text("Neumorphic Card")
.font(.system(size: 20, weight: .semibold, design: .rounded))
Text("Extruded from the surface itself.")
.font(.system(size: 15, design: .rounded))
.foregroundColor(.secondary)
}
.padding(32)
.background(baseColor)
.cornerRadius(20)
// Light shadow (top-left)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
// Dark shadow (bottom-right)
.shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
}
}
// Pressed / inset neumorphic button
struct NeuButton: View {
@State private var isPressed = false
let baseColor = Color(red: 0.90, green: 0.89, blue: 0.87)
var body: some View {
Button(action: {}) {
Text("Press Me")
.font(.system(size: 16, weight: .semibold, design: .rounded))
.foregroundColor(.primary)
.padding(.horizontal, 32)
.padding(.vertical, 16)
}
.background(
Group {
if isPressed {
// Inset effect using inner shadow (ZStack trick)
RoundedRectangle(cornerRadius: 16)
.fill(baseColor)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(baseColor, lineWidth: 4)
.shadow(color: Color.black.opacity(0.2), radius: 4, x: 4, y: 4)
.clipShape(RoundedRectangle(cornerRadius: 16))
)
.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(baseColor, lineWidth: 4)
.shadow(color: Color.white.opacity(0.7), radius: 4, x: -4, y: -4)
.clipShape(RoundedRectangle(cornerRadius: 16))
)
} else {
RoundedRectangle(cornerRadius: 16)
.fill(baseColor)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -8, y: -8)
.shadow(color: Color.black.opacity(0.15), radius: 10, x: 8, y: 8)
}
}
)
.buttonStyle(.plain)
.simultaneousGesture(
DragGesture(minimumDistance: 0)
.onChanged { _ in isPressed = true }
.onEnded { _ in isPressed = false }
)
}
}
.shadow() modifiers — one white (top-left), one dark (bottom-right).inset shadows. Clip stroked shapes to simulate.class NeuCard extend
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