skills/awesome-llm-slack-gif-creator/SKILL.md
Toolkit for creating animated GIFs optimized for Slack, with validators for size constraints and composable animation primitives. This skill applies when users request animated GIFs or emoji animation
npx skillsauth add ranbot-ai/awesome-skills slack-gif-creatorInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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A toolkit for creating animated GIFs optimized for Slack. Provides validators for Slack's constraints, composable animation primitives, and optional helper utilities. Apply these tools however needed to achieve the creative vision.
Slack has specific requirements for GIFs based on their use:
Message GIFs:
Emoji GIFs:
Emoji GIFs are challenging - the 64KB limit is strict. Strategies that help:
This skill provides three types of tools:
Complete creative freedom is available in how these tools are applied.
To ensure a GIF meets Slack's constraints, use these validators:
from core.gif_builder import GIFBuilder
# After creating your GIF, check if it meets requirements
builder = GIFBuilder(width=128, height=128, fps=10)
# ... add your frames however you want ...
# Save and check size
info = builder.save('emoji.gif', num_colors=48, optimize_for_emoji=True)
# The save method automatically warns if file exceeds limits
# info dict contains: size_kb, size_mb, frame_count, duration_seconds
File size validator:
from core.validators import check_slack_size
# Check if GIF meets size limits
passes, info = check_slack_size('emoji.gif', is_emoji=True)
# Returns: (True/False, dict with size details)
Dimension validator:
from core.validators import validate_dimensions
# Check dimensions
passes, info = validate_dimensions(128, 128, is_emoji=True)
# Returns: (True/False, dict with dimension details)
Complete validation:
from core.validators import validate_gif, is_slack_ready
# Run all validations
all_pass, results = validate_gif('emoji.gif', is_emoji=True)
# Or quick check
if is_slack_ready('emoji.gif', is_emoji=True):
print("Ready to upload!")
These are composable building blocks for motion. Apply these to any object in any combination:
from templates.shake import create_shake_animation
# Shake an emoji
frames = create_shake_animation(
object_type='emoji',
object_data={'emoji': '😱', 'size': 80},
num_frames=20,
shake_intensity=15,
direction='both' # or 'horizontal', 'vertical'
)
from templates.bounce import create_bounce_animation
# Bounce a circle
frames = create_bounce_animation(
object_type='circle',
object_data={'radius': 40, 'color': (255, 100, 100)},
num_frames=30,
bounce_height=150
)
from templates.spin import create_spin_animation, create_loading_spinner
# Clockwise spin
frames = create_spin_animation(
object_type='emoji',
object_data={'emoji': '🔄', 'size': 100},
rotation_type='clockwise',
full_rotations=2
)
# Wobble rotation
frames = create_spin_animation(rotation_type='wobble', full_rotations=3)
# Loading spinner
frames = create_loading_spinner(spinner_type='dots')
from templates.pulse import create_pulse_animation, create_attention_pulse
# Smooth pulse
frames = create_pulse_animation(
object_data={'emoji': '❤️', 'size': 100},
pulse_type='smooth',
scale_range=(0.8, 1.2)
)
# Heartbeat (double-pump)
frames = create_pulse_animation(pulse_type='heartbeat')
# Attention pulse for emoji GIFs
frames = create_attention_pulse(emoji='⚠️', num_frames=20)
from templates.fade import create_fade_animation, create_crossfade
# Fade in
frames = create_fade_animation(fade_type='in')
# Fade out
frames = create_fade_animation(fade_type='out')
# Crossfade between two emojis
frames = create_crossfade(
object1_data={'emoji': '😊', 'size': 100},
object2_data={'emoji': '😂', 'size': 100}
)
from templates.zoom import create_zoom_animation, create_explosion_zoom
# Zoom in dramatically
frames = create_zoom_animation(
zoom_type='in',
scale_range=(0.1, 2.0),
add_motion_blur=True
)
# Zoom out
frames = create_zoom_animation(zoom_type='out')
# Explosion zoom
frames = create_explosion_zoom(emoji='💥')
from templates.explode import create_explode_animation, create_particle_burst
# Burst explosion
frames = create_explode_animation(
explode_type='burst',
num_pieces=25
)
# Shatter effect
frames = create_explode
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