skills/hig-project-context/SKILL.md
Create or update a shared Apple design context document that other HIG skills use to tailor guidance. Use when the user says "set up my project context," "what platforms am I targeting," "configure HIG settings," or when starting a new Apple platform project. Also activates when other HIG skills need project context but none exists yet. This skill creates .claude/apple-design-context.md so that hig-foundations, hig-platforms, hig-components-*, hig-inputs, and hig-technologies can provide targeted advice without repetitive questions.
npx skillsauth add raintree-technology/hig-doctor hig-project-contextInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Create and maintain .claude/apple-design-context.md so other HIG skills can skip redundant questions.
Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
Before asking questions, auto-discover context from:
Present findings and ask the user to confirm or correct. Then gather anything still missing:
Generate .claude/apple-design-context.md using this structure:
# Apple Design Context
## Product
- **Name**: [App name]
- **Description**: [One sentence]
- **Category**: [Category]
- **Stage**: [Concept / Development / Shipped / Redesign]
## Platforms
| Platform | Supported | Min OS | Notes |
|----------|-----------|--------|-------|
| iOS | Yes/No | | |
| iPadOS | Yes/No | | |
| macOS | Yes/No | | |
| tvOS | Yes/No | | |
| watchOS | Yes/No | | |
| visionOS | Yes/No | | |
## Technology
- **UI Framework**: [SwiftUI / UIKit / AppKit / Mixed]
- **Architecture**: [Single-window / Multi-window / Document-based]
- **Apple Technologies**: [List any: HealthKit, CloudKit, ARKit, etc.]
## Design System
- **Base**: [System defaults / Custom design system]
- **Brand Colors**: [List or reference]
- **Typography**: [System fonts / Custom fonts]
- **Dark Mode**: [Supported / Not yet / N/A]
- **Dynamic Type**: [Supported / Not yet / N/A]
## Accessibility
- **Target Level**: [Baseline / Enhanced / Comprehensive]
- **Key Considerations**: [List any specific needs]
## Users
- **Primary Persona**: [Description]
- **Key Use Cases**: [List]
- **Known Challenges**: [List]
When updating an existing context document:
.claude/apple-design-context.mdBuilt by Raintree Technology · More developer tools
development
Apple HIG guidance for Apple technology integrations: Siri, Apple Pay, HealthKit, HomeKit, ARKit, machine learning, generative AI, iCloud, Sign in with Apple, SharePlay, CarPlay, Game Center, in-app purchase, NFC, Wallet, VoiceOver, Maps, Mac Catalyst, and more. Use when asked about: "Siri integration", "Apple Pay", "HealthKit", "HomeKit", "ARKit", "augmented reality", "machine learning", "generative AI", "iCloud sync", "Sign in with Apple", "SharePlay", "CarPlay", "in-app purchase", "NFC", "VoiceOver", "Maps", "Mac Catalyst". Also use when the user says "how do I integrate Siri," "what are the Apple Pay guidelines," "how should my AR experience work," "how do I use Sign in with Apple," or asks about any Apple framework or service integration. Cross-references: hig-inputs for input methods, hig-components-system for widgets.
testing
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.
testing
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.
development
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby interactions. Use when asked about: "gesture design", "Apple Pencil", "keyboard shortcuts", "game controller", "pointer support", "mouse support", "trackpad", "Digital Crown", "eye tracking", "visionOS input", "focus system", "remote control", "gyroscope", "spatial interaction". Also use when the user says "what gestures should I support," "how do I add keyboard shortcuts," "how does input work on Apple TV," "should I support Apple Pencil," or asks about input device handling. Cross-references: hig-components-status, hig-components-system, hig-technologies for VoiceOver and Siri.