skills/hig-patterns/SKILL.md
Apple Human Interface Guidelines interaction and UX patterns. Use this skill when the user asks about "onboarding flow", "user onboarding", "app launch", "loading state", "drag and drop", "search pattern", "settings design", "notifications", "modality", "multitasking", "feedback pattern", "haptics", "undo redo", "file management", data entry, sharing, collaboration, full screen, audio, video, haptic feedback, ratings, printing, help, or account management in Apple apps. Also use when the user says "how should onboarding work", "my app takes too long to load", "should I use a modal here", "how do I handle errors", "when should I ask for permissions", "how to show progress", or "what's the right way to confirm a delete". Cross-references: hig-foundations for underlying principles, hig-platforms for platform specifics, hig-components-layout for navigation, hig-components-content for data display.
npx skillsauth add raintree-technology/apple-hig-skills hig-patternsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Check for .claude/apple-design-context.md before asking questions. Use existing context and only ask for information not already covered.
Minimize modality. Use modality only when it is critical to get attention, a task must be completed or abandoned, or saving changes is essential. Prefer non-modal alternatives.
Provide clear feedback. Every action should produce visible, audible, or haptic response. Activity indicators for indeterminate waits, progress bars for determinate, haptics for physical confirmation.
Support undo over confirmation dialogs. Destructive actions should be reversible when possible. Undo is almost always better than "Are you sure?"
Launch quickly. Display a launch screen that transitions seamlessly into the first screen. No splash screens with logos. Restore previous state.
Defer sign-in. Let users explore before requiring account creation. Support Sign in with Apple and passkeys.
Keep onboarding brief. Three screens max. Let users skip. Teach through progressive disclosure and contextual hints.
Use progressive disclosure. Show essentials first, let users drill into details. Don't overwhelm with every option on one screen.
Respect user attention. Consolidate notifications, minimize interruptions, give users control over alerts. Never use notifications for marketing.
| Reference | Topic | Key content | |---|---|---| | charting-data.md | Charting Data | Data visualization patterns, accessible charts, interactive elements | | collaboration-and-sharing.md | Collaboration & Sharing | Share sheets, activity views, collaborative editing, SharePlay | | drag-and-drop.md | Drag and Drop | Drag sources, drop targets, spring loading, multi-item drag, visual feedback | | entering-data.md | Entering Data | Text fields, pickers, steppers, input validation, keyboard types, autofill | | feedback.md | Feedback | Alerts, action sheets, haptic patterns, sound feedback, visual indicators | | file-management.md | File Management | Document browser, file providers, iCloud integration, document lifecycle | | going-full-screen.md | Going Full Screen | Full-screen transitions, immersive content, exiting full screen | | launching.md | Launching | Launch screens, state restoration, cold vs warm launch | | live-viewing-apps.md | Live Viewing Apps | Live content display, real-time updates, Live Activities, Dynamic Island | | loading.md | Loading | Activity indicators, progress views, skeleton screens, lazy loading, placeholders | | managing-accounts.md | Managing Accounts | Sign in with Apple, passkeys, account creation, credential autofill, account deletion | | managing-notifications.md | Managing Notifications | Permission requests, grouping, actionable notifications, provisional delivery | | modality.md | Modality | Sheets, alerts, popovers, full-screen modals, when to use each | | multitasking.md | Multitasking | iPad Split View, Slide Over, Stage Manager, responsive layout, size class transitions | | offering-help.md | Offering Help | Contextual tips, onboarding hints, help menus, support links | | onboarding.md | Onboarding | Welcome screens, feature highlights, progressive onboarding, skip options | | playing-audio.md | Playing Audio | Audio sessions, background audio, Now Playing, audio routing, interruptions | | playing-haptics.md | Playing Haptics | Core Haptics, UIFeedbackGenerator, haptic patterns, custom haptics | | playing-video.md | Playing Video | Video player controls, picture-in-picture, AirPlay, full-screen video | | printing.md | Printing | Print dialogs, page setup, AirPrint integration | | ratings-and-reviews.md | Ratings & Reviews | SKStoreReviewController, timing, frequency limits, in-app feedback | | searching.md | Searching | Search bars, suggestions, scoped search, results display, recents | | settings.md | Settings | In-app vs Settings app, preference organization, toggles, defaults | | undo-and-redo.md | Undo and Redo | Shake to undo, undo/redo stack, multi-level undo | | workouts.md | Workouts | Workout sessions, live metrics, Always On display, summaries, HealthKit |
| User Goal | Recommended Pattern | Avoid | |---|---|---| | First app experience | Brief onboarding (max 3 screens) + progressive disclosure | Long tutorials, mandatory sign-up | | Waiting for content | Skeleton screens or progress indicators | Blocking spinners with no context | | Confirming destructive action | Undo support | Excessive "Are you sure?" dialogs | | Collecting user input | Inline validation, smart defaults, autofill | Modal forms for simple inputs | | Requesting permissions | Contextual, just-in-time with explanation | Requesting all permissions at launch | | Providing feedback | Haptics + visual indicator | Silent actions with no confirmation | | Organizing preferences | In-app settings for frequent items | Burying all settings in system Settings app |
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development
Apple HIG guidance for Apple technology integrations: Siri, Apple Pay, HealthKit, HomeKit, ARKit, machine learning, generative AI, iCloud, Sign in with Apple, SharePlay, CarPlay, Game Center, in-app purchase, NFC, Wallet, VoiceOver, Maps, Mac Catalyst, and more. Use when asked about: "Siri integration", "Apple Pay", "HealthKit", "HomeKit", "ARKit", "augmented reality", "machine learning", "generative AI", "iCloud sync", "Sign in with Apple", "SharePlay", "CarPlay", "in-app purchase", "NFC", "VoiceOver", "Maps", "Mac Catalyst". Also use when the user says "how do I integrate Siri," "what are the Apple Pay guidelines," "how should my AR experience work," "how do I use Sign in with Apple," or asks about any Apple framework or service integration. Cross-references: hig-inputs for input methods, hig-components-system for widgets.
testing
Apple Human Interface Guidelines for platform-specific design. Use this skill when the user asks about "designing for iOS", "iPad app design", "macOS design", "tvOS", "visionOS", "watchOS", "Apple platform", "which platform", platform differences, platform-specific conventions, or multi-platform app design. Also use when the user says "should I design differently for iPad vs iPhone", "how does my app work on visionOS", "what's different about macOS apps", "porting my app to another platform", "universal app design", or "what input methods does this platform use". Cross-references: hig-foundations for shared design foundations, hig-patterns for interaction patterns, hig-components-layout for navigation structures, hig-components-content for content display.
development
Apple HIG guidance for input methods and interaction patterns: gestures, Apple Pencil, keyboards, game controllers, pointers, Digital Crown, eye tracking, focus system, remotes, spatial interactions, gyroscope, accelerometer, and nearby interactions. Use when asked about: "gesture design", "Apple Pencil", "keyboard shortcuts", "game controller", "pointer support", "mouse support", "trackpad", "Digital Crown", "eye tracking", "visionOS input", "focus system", "remote control", "gyroscope", "spatial interaction". Also use when the user says "what gestures should I support," "how do I add keyboard shortcuts," "how does input work on Apple TV," "should I support Apple Pencil," or asks about input device handling. Cross-references: hig-components-status, hig-components-system, hig-technologies for VoiceOver and Siri.
testing
Apple Human Interface Guidelines design foundations. Use this skill when the user asks about "HIG color", "Apple typography", "SF Symbols", "dark mode guidelines", "accessible design", "Apple design foundations", "app icon", "layout guidelines", "materials", "motion", "privacy", "right to left", "RTL", "inclusive design", branding, images, spatial layout, or writing style. Also use when the user says "my colors look wrong in dark mode", "what font should I use", "is my app accessible enough", "how do I support Dynamic Type", "what contrast ratio do I need", "how do I pick system colors", or "my icons don't match the system style". Cross-references: hig-platforms for platform-specific guidance, hig-patterns for interaction patterns, hig-components-layout for structural components, hig-components-content for display.