.claude/skills/ux-research/service-blueprinting/SKILL.md
Create service blueprints - frontstage/backstage visualization, touchpoints, support processes, evidence, and service design methodology.
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Design and visualize end-to-end service experiences, including customer interactions, employee actions, and supporting systems.
Use this skill when:
Before answering ANY service design question:
┌─────────────────────────────────────────────────────────────────┐
│ PHYSICAL EVIDENCE │
│ (What customer sees, receives, interacts with) │
├─────────────────────────────────────────────────────────────────┤
│ CUSTOMER ACTIONS │
│ (Steps the customer takes) │
├─────────────────────────── LINE OF INTERACTION ─────────────────┤
│ FRONTSTAGE ACTIONS │
│ (Employee actions visible to customer) │
├─────────────────────────── LINE OF VISIBILITY ──────────────────┤
│ BACKSTAGE ACTIONS │
│ (Employee actions hidden from customer) │
├─────────────────────────── LINE OF INTERNAL INTERACTION ────────┤
│ SUPPORT PROCESSES │
│ (Systems, partners, policies that enable service) │
└─────────────────────────────────────────────────────────────────┘
| Lane | Description | |------|-------------| | Time | Duration of each step | | Emotional Journey | Customer feelings throughout | | Metrics | KPIs for each touchpoint | | Fail Points | Where things can go wrong | | Wait Points | Where delays occur | | Ownership | Who's responsible |
What tangible or visible elements does the customer encounter?
public class PhysicalEvidence
{
public required string Name { get; init; }
public required EvidenceType Type { get; init; }
public required string Description { get; init; }
public string? DesignConsiderations { get; init; }
}
public enum EvidenceType
{
Digital, // Website, app, email
Physical, // Store, packaging, receipt
Environmental, // Signage, ambiance
Documentation, // Forms, contracts
Communication // Notifications, confirmations
}
What steps does the customer take?
public class CustomerAction
{
public int Step { get; init; }
public required string Action { get; init; }
public required string Intent { get; init; } // What they're trying to achieve
public required CustomerChannel Channel { get; init; }
public TimeSpan? ExpectedDuration { get; init; }
public string? PainPoint { get; init; }
public string? Opportunity { get; init; }
}
public enum CustomerChannel
{
Web,
Mobile,
Phone,
InPerson,
Email,
Chat,
Social
}
Employee actions the customer sees:
public class FrontstageAction
{
public int Step { get; init; }
public required string Action { get; init; }
public required string Actor { get; init; } // Role/system
public required InteractionType Type { get; init; }
public bool IsAutomated { get; init; }
public List<string> Dependencies { get; init; } = [];
}
public enum InteractionType
{
Synchronous, // Real-time interaction
Asynchronous, // Email, notification
SelfService, // Customer-driven with system
Assisted // Employee helps customer
}
Hidden operations that enable the service:
public class BackstageAction
{
public int Step { get; init; }
public required string Action { get; init; }
public required string Owner { get; init; }
public required string TriggeredBy { get; init; }
public TimeSpan? SLA { get; init; }
public List<string> Systems { get; init; } = [];
public string? FailureMode { get; init; }
}
Systems and capabilities that enable everything:
public class SupportProcess
{
public required string Name { get; init; }
public required SupportType Type { get; init; }
public required string Description { get; init; }
public List<string> DependentActions { get; init; } = [];
}
public enum SupportType
{
Technology, // CRM, database, APIs
Policy, // Business rules, compliance
Partner, // Third-party services
Training, // Employee knowledge
Infrastructure // Physical or cloud resources
}
# Service Blueprint: [Service Name]
## Service Overview
- **Service:** [Name]
- **Scope:** [Start point] to [End point]
- **Primary Persona:** [Target user]
- **Service Promise:** [Value proposition]
---
## Blueprint
### Stage 1: [Stage Name]
| Element | Details |
|---------|---------|
| **Physical Evidence** | [What customer sees] |
| **Customer Action** | [What customer does] |
| **Frontstage** | [Visible employee/system action] |
| **Backstage** | [Hidden operations] |
| **Support** | [Enabling systems/processes] |
| **Duration** | [Time] |
| **Emotion** | [Customer feeling] |
| **Fail Point** | [What could go wrong] |
### Stage 2: [Stage Name]
[Continue pattern...]
---
## Visual Blueprint
```text
Time → [5 min] [2 min] [24 hrs] [5 min]
┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐
Evidence │ Website │ │ Form │ │ Email │ │ Product │
└─────────┘ └─────────┘ └─────────┘ └─────────┘
┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐
Customer │ Browse │───►│ Submit │───►│ Receive │───►│ Unbox │
│ catalog │ │ order │ │ confirm │ │ product │
└─────────┘ └─────────┘ └─────────┘ └─────────┘
═══════════════════════════════════════════════════════════
Line of Interaction
═══════════════════════════════════════════════════════════
┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐
Frontstage │ Display │ │ Confirm │ │ Send │ │ Deliver │
│ products│ │ payment │ │ updates │ │ package │
└─────────┘ └─────────┘ └─────────┘ └─────────┘
═══════════════════════════════════════════════════════════
Line of Visibility
═══════════════════════════════════════════════════════════
┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐
Backstage │ Catalog │ │ Process │ │ Pick & │ │ Shipping│
│ mgmt │ │ payment │ │ pack │ │ handoff │
└─────────┘ └─────────┘ └─────────┘ └─────────┘
═══════════════════════════════════════════════════════════
Line of Internal Interaction
═══════════════════════════════════════════════════════════
┌─────────┐ ┌─────────┐ ┌─────────┐ ┌─────────┐
Support │ Product │ │ Payment │ │ WMS │ │ Carrier │
│ database│ │ gateway │ │ │ │ API │
└─────────┘ └─────────┘ └─────────┘ └─────────┘
Emotion 😊 Curious 😟 Anxious 😌 Relieved 🎉 Excited
─────────────────────────────────────────────────────────
▼ Fail Point: Payment decline
```
---
## Pain Points & Opportunities
### Identified Pain Points
| Stage | Pain Point | Impact | Root Cause |
|-------|------------|--------|------------|
| [Stage] | [Issue] | [H/M/L] | [Why it happens] |
### Improvement Opportunities
| Stage | Opportunity | Expected Impact | Effort |
|-------|-------------|-----------------|--------|
| [Stage] | [Idea] | [Benefit] | [H/M/L] |
---
## Metrics
| Touchpoint | Metric | Current | Target |
|------------|--------|---------|--------|
| [Stage] | [Measure] | [Value] | [Goal] |
---
## Dependencies & Risks
### System Dependencies
| System | Used By | Risk Level | Mitigation |
|--------|---------|------------|------------|
| [System] | [Stages] | [H/M/L] | [Plan] |
### Fail Points
| Stage | Failure Mode | Probability | Impact | Recovery |
|-------|--------------|-------------|--------|----------|
| [Stage] | [What fails] | [H/M/L] | [Effect] | [How to recover] |
| Moment Type | Definition | Example | |-------------|------------|---------| | Moment of Truth | Critical interaction that shapes perception | First contact, payment, delivery | | Moment of Waiting | Customer experiences delay | Processing, shipping | | Moment of Failure | Something goes wrong | Error, stockout | | Moment of Delight | Exceeds expectations | Surprise upgrade |
public class ServiceMoment
{
public int Stage { get; init; }
public required string Name { get; init; }
public required MomentType Type { get; init; }
public required int ImportanceScore { get; init; } // 1-10
public required int CurrentPerformance { get; init; } // 1-10
public decimal GapScore => ImportanceScore - CurrentPerformance;
public string? Opportunity { get; init; }
}
public enum MomentType
{
Truth,
Waiting,
Failure,
Delight,
Routine
}
// Prioritization: Focus on high importance + low performance
public static IEnumerable<ServiceMoment> PrioritizeImprovements(
IEnumerable<ServiceMoment> moments) =>
moments
.Where(m => m.ImportanceScore >= 7)
.OrderByDescending(m => m.GapScore)
.ThenByDescending(m => m.ImportanceScore);
For omnichannel services, map the journey across channels:
Web Mobile Phone Store
┌────────────────────────────────────────────────┐
Stage 1 │ Research │ Research │ - │ - │
├────────────────────────────────────────────────┤
Stage 2 │ Compare │ Compare │ - │ Browse │
├────────────────────────────────────────────────┤
Stage 3 │ Order │ Order │ - │ Order │
├────────────────────────────────────────────────┤
Stage 4 │ - │ Track │ Support │ Pickup │
├────────────────────────────────────────────────┤
Stage 5 │ Review │ Review │ - │ - │
└────────────────────────────────────────────────┘
Channel Transitions:
- Web → Mobile: Save cart sync
- Mobile → Store: Store availability check
- Phone ↔ Any: Case continuity
public class ServiceBlueprint
{
public Guid Id { get; init; }
public required string ServiceName { get; init; }
public required string Scope { get; init; }
public required Persona PrimaryPersona { get; init; }
public required List<BlueprintStage> Stages { get; init; }
public IEnumerable<FailPoint> GetFailPoints() =>
Stages.SelectMany(s => s.FailPoints);
public IEnumerable<BlueprintStage> GetCriticalMoments() =>
Stages.Where(s => s.IsMomentOfTruth);
public TimeSpan TotalDuration =>
TimeSpan.FromTicks(Stages.Sum(s => s.Duration?.Ticks ?? 0));
}
public class BlueprintStage
{
public int Order { get; init; }
public required string Name { get; init; }
// The five lanes
public List<PhysicalEvidence> Evidence { get; init; } = [];
public required CustomerAction CustomerAction { get; init; }
public required FrontstageAction FrontstageAction { get; init; }
public List<BackstageAction> BackstageActions { get; init; } = [];
public List<SupportProcess> SupportProcesses { get; init; } = [];
// Extended lanes
public TimeSpan? Duration { get; init; }
public EmotionalState? CustomerEmotion { get; init; }
public List<FailPoint> FailPoints { get; init; } = [];
public List<string> Metrics { get; init; } = [];
public bool IsMomentOfTruth { get; init; }
public string? Owner { get; init; }
}
public class FailPoint
{
public required string Description { get; init; }
public required FailureProbability Probability { get; init; }
public required FailureImpact Impact { get; init; }
public required string RecoveryProcedure { get; init; }
public string? PreventionMeasure { get; init; }
}
public enum FailureProbability { Rare, Occasional, Frequent }
public enum FailureImpact { Low, Medium, High, Critical }
public enum EmotionalState
{
Frustrated,
Anxious,
Neutral,
Satisfied,
Delighted
}
## Service Blueprinting Workshop
**Duration:** 3-4 hours
**Participants:** Cross-functional team (design, product, ops, support)
### Before Workshop
- [ ] Define service scope
- [ ] Identify key personas
- [ ] Gather existing journey maps
- [ ] Prepare materials (sticky notes, markers, template)
### Workshop Flow
**Part 1: Set Context (30 min)**
1. Review service scope and persona
2. Share existing research/data
3. Align on goals
**Part 2: Customer Journey (45 min)**
1. Map customer actions (sticky notes)
2. Sequence and refine
3. Identify channels at each step
**Part 3: Lines of Interaction (30 min)**
1. Add frontstage actions
2. Draw line of visibility
3. Add backstage actions
**Part 4: Support Systems (30 min)**
1. Identify technology dependencies
2. Map policies and partners
3. Note training needs
**Part 5: Analysis (45 min)**
1. Mark fail points
2. Identify pain points
3. Spot opportunities
4. Add emotional journey
5. Note metrics
**Part 6: Prioritize (30 min)**
1. Vote on priority improvements
2. Assign ownership
3. Define next steps
### Outputs
- [ ] Completed service blueprint
- [ ] Prioritized improvement backlog
- [ ] Action items with owners
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