skills/working-with-skills/SKILL.md
Best practices for agents managing PostHog skills via the MCP `llma-skill-*` tools — how to discover, read, create, update, and refactor skills efficiently, especially large skills with many bundled files. Use whenever you are about to call any `llma-skill-*` tool, asked to author or edit a shared skill, or troubleshoot why a skill write was rejected. Pairs with `skills-store` (which covers the raw tool surface) by adding the decision-tree, efficiency, and pitfall guidance.
npx skillsauth add posthog/ai-plugin working-with-skillsInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
3 of 9 scanners reported clean
Some scanners were skipped, did not run, or reported a non-clean status. Review each row below.
This skill teaches agents how to use the llma-skill-* MCP tools well — minimum
context, minimum round-trips, minimum mistakes. If you are not yet familiar with
the tool surface itself, read the skills-store skill first for the catalog.
This document is about how to choose between the tools and how to scale the
workflow when skills get big.
edits
or file_edits is cheaper, safer, and clearer in version history than a
full body or full bundle replacement.version from llma-skill-get (or from the response of the previous write)
before calling any write tool, and pass it as base_version.name kebab-case, descriptions trigger-rich, body short, bulky
material in bundled files.Need to know what's available?
└─► llma-skill-list (names + descriptions only)
Need to use / inspect a specific skill?
└─► llma-skill-get (body + file manifest, NO file contents)
└─► llma-skill-file-get (one file, on demand, only as referenced)
Authoring a brand new skill?
└─► llma-skill-create (body + all initial files in one call)
Editing an existing skill?
├─ Body change?
│ ├─ Substantial rewrite ............. update(body=...)
│ └─ Surgical tweak .................. update(edits=[{old, new}, ...])
├─ Bundled file content change?
│ └─ update(file_edits=[{path, edits:[...]}, ...])
├─ Add / remove / rename a file?
│ ├─ Add ............................. llma-skill-file-create
│ ├─ Delete .......................... llma-skill-file-delete
│ └─ Rename .......................... llma-skill-file-rename
└─ Wholesale bundle reset (rare!) ....... update(files=[...]) # replaces ALL files
Want a fork as the starting point?
└─► llma-skill-duplicate (then update the copy)
Done with a skill entirely?
└─► llma-skill-archive (hides ALL versions; cannot be undone)
If you find yourself reaching for update(body=...) plus a sprawling files=[...]
to change one paragraph and one script, stop — that's two narrower calls
(update(edits=[...]) plus update(file_edits=[...])) or even a single
update carrying both edits and file_edits.
posthog:llma-skill-list
{ "search": "fractal" }
llma-skill-list is the right tool to "find a skill" — it returns names and
descriptions only. Reading the descriptions is the entire point: pick the right
skill before pulling any body. If search doesn't narrow it enough, list
without it and scan, but do not start fetching candidate bodies blindly.
llma-skill-get should be called once per skill per task, not per question.
Cache the body in your working memory; fetch again only if you suspect the
skill changed under you (e.g. a 409 on write — see "Concurrency" below).
Big skills (long body, many bundled files) are the case where lazy loading matters most.
llma-skill-get(skill_name=...) — read body + files[] manifest.llma-skill-file-get(file_path=...). Skip everything else.scripts/X.When in doubt, fewer files. You can always fetch one more on the next turn.
Use a single llma-skill-create call with body and initial files — the
skill lands at version: 1 complete. Do not create the skill empty and then
make N follow-up llma-skill-file-create calls; that's N extra versions and N
extra round-trips for no benefit.
posthog:llma-skill-create
{
"name": "my-skill",
"description": "What it does AND when to use it. Include trigger keywords.",
"body": "# my-skill\n\n## When to use\n...\n## Workflow\n...",
"license": "MIT",
"compatibility": "Requires Python 3.10+",
"allowed_tools": ["Bash", "Write"],
"metadata": { "author": "me", "category": "..." },
"files": [
{ "path": "scripts/foo.py", "content": "...", "content_type": "text/x-python" },
{ "path": "references/primer.md", "content": "...", "content_type": "text/markdown" }
]
}
description is the discovery surface. It is the only thing
llma-skill-list returns. Make it trigger-rich (what the user might say) and
scope-honest (what the skill does and does not do).name — kebab-case, max 64 chars, no leading/trailing/consecutive
hyphens. The spec validator rejects anything else.references/, assets/, or scripts/. The body
should route to those files, not inline them.scripts/ for executable code, references/
for prose docs and examples, assets/ for templates / data. Agents can rely
on this for orientation when they only have the manifest.allowed_tools lists the MCP / built-in tools the skill expects to be
callable. Be honest — under-declaring causes silent failures, over-declaring
is a security smell.The single most common mistake is using update(body=..., files=[...]) for a
small change. That works, but it round-trips the entire skill, makes the diff
unreadable in version history, and risks dropping files if files was
incomplete. Use the smallest primitive instead.
versionposthog:llma-skill-get
{ "skill_name": "my-skill" }
Note the returned version — pass it as base_version on every write. After a
successful write, the response contains the new version; chain further writes
with that.
Full replacement when you are restructuring the body:
posthog:llma-skill-update
{ "skill_name": "my-skill", "body": "# my-skill\n\nNew body...", "base_version": 7 }
Incremental edits when you are tweaking a few lines (preferred for small changes — easier to review, lower error surface):
posthog:llma-skill-update
{
"skill_name": "my-skill",
"edits": [
{ "old": "Use Pillow for rendering.", "new": "Use Pillow ≥10.0 for rendering." },
{ "old": "## Old section title", "new": "## New section title" }
],
"base_version": 7
}
Each edits[].old must match exactly once in the current body, and body and
edits are mutually exclusive in one call.
file_edits patches one or more existing files in place — non-targeted files
carry forward unchanged. This is the right primitive when you are tweaking
script logic or fixing a typo in a reference doc:
posthog:llma-skill-update
{
"skill_name": "my-skill",
"file_edits": [
{
"path": "scripts/foo.py",
"edits": [{ "old": "ITERATIONS = 100", "new": "ITERATIONS = 250" }]
},
{
"path": "references/primer.md",
"edits": [{ "old": "## Outdated header", "new": "## Updated header" }]
}
],
"base_version": 7
}
file_edits cannot add, remove, or rename files — only patch
existing ones. For structural changes, use the per-file tools.
You can combine edits (body) and file_edits (existing files) in one
llma-skill-update call to publish a single coherent version when a change
spans both:
posthog:llma-skill-update
{
"skill_name": "my-skill",
"edits": [{ "old": "## Configuration", "new": "## Setup" }],
"file_edits": [
{ "path": "scripts/run.py", "edits": [{ "old": "DEBUG = False", "new": "DEBUG = True" }] }
],
"base_version": 7
}
The same concept — a bundled file's path — is named differently depending on where it travels in the request, and this trips up agents working from memory. There is one rule:
file_path — when the path is part of the URL (llma-skill-file-get,
llma-skill-file-delete). These read/delete one file addressed by its path.path — when the path is a body field: llma-skill-file-create, the
files=[{path, content, content_type}] array, and file_edits=[{path, edits}].old_path / new_path — body fields on llma-skill-file-rename.Mnemonic: path is the field name on a file object (it sits next to
content), so everything that carries a file object uses path; the two
tools that address a file by URL use file_path. When unsure, check the
tool's input schema rather than guessing — passing path to file-get yields a
/files/undefined/ 404.
Each is its own call, each publishes a new version:
posthog:llma-skill-file-create
{ "skill_name": "my-skill", "path": "scripts/julia.py", "content": "...", "base_version": 7 }
posthog:llma-skill-file-delete
{ "skill_name": "my-skill", "file_path": "scripts/old.py", "base_version": 8 }
posthog:llma-skill-file-rename
{ "skill_name": "my-skill", "old_path": "scripts/julia.py", "new_path": "scripts/julia_set.py", "base_version": 9 }
llma-skill-file-rename is a true move — it carries the existing content
forward without resending it. Always prefer it over delete + create when the
content is unchanged.
update(files=[...]) (rare)Passing files to llma-skill-update replaces the entire bundle —
anything not in the array is dropped. This is the right tool only when you are
intentionally wiping and reseeding the bundle (e.g. importing a fresh local
SKILL.md tree). For almost every other case, prefer file_edits plus per-file
CRUD.
Skills with many files (10+) require extra discipline:
llma-skill-get's files[] is your map.
Match each task step to one file and fetch only that one.rename → rename → rename, each chained
via the previous response's version. That gives you three small reviewable
versions instead of one giant update(files=[...]) blob.llma-skill-update with file_edits
targeting five files is fine. A single update(files=[...]) carrying ten
full file bodies is almost always a sign you should have used file_edits.base_versionEvery write tool accepts base_version. Always pass it.
base_version to the current latest version. If they
match, the write succeeds and the new version is base_version + 1.llma-skill-get, reconcile your changes against the new body, and
retry with the fresh version.version. Chain
further edits with that — do not re-get between back-to-back writes you
control.Skipping base_version does not speed things up — it just turns a clean
"someone else won the race" error into a silent overwrite of their work.
llma-skill-list with no search and then fetching every body —
defeats progressive disclosure. Read the descriptions first.llma-skill-get — same mistake on
the inner level. Fetch on demand from the body's directives.update(body=..., files=[...]) for a one-line fix — round-trips
the entire skill, makes diffs unreadable, and risks dropping files. Use
edits / file_edits.update(files=[...]) when you meant to add one file — drops every
file you didn't include. Use llma-skill-file-create instead.base_version after chained writes — read the version from the
previous write's response, not from your initial get.base_version off — accepts a silent overwrite. Always include
it once you've done a get.description — the skill becomes effectively undiscoverable
via llma-skill-list search. Treat the description as the trigger contract.references/ and scripts/ rather than letting it grow.body and edits in one update call — they're mutually exclusive.
Pick one.path vs file_path — file-get and file-delete take file_path
(it's in the URL); create, rename (old_path/new_path), files, and
file_edits take path (it's a body field). See "File-path parameter
naming" above.llma-skill-archive hides every active version of a skill by name. It is
not version-scoped and cannot be undone — the skill drops out of
llma-skill-list and llma-skill-get for the whole team.
posthog:llma-skill-archive
{ "skill_name": "my-skill" }
Before archiving, llma-skill-get the skill if you need to inspect or copy it
first. Archiving is the right tool for retiring a skill entirely; to remove a
single bundled file use llma-skill-file-delete, and to roll back content
publish a new version rather than archiving.
When migrating a local skill folder (e.g. my-skill/SKILL.md plus
scripts/, references/, assets/):
SKILL.md. Its frontmatter maps to name, description,
license, compatibility, allowed_tools, metadata. The body after the
frontmatter becomes body.{ path, content, content_type }.posthog:llma-skill-create once with everything — the skill lands at
version: 1 complete. Do not split this into a create + N file-create
calls.After the create, the skill is live for everyone via llma-skill-get.
Not every persistent prompt belongs in the skills store:
A good skill is reusable, discoverable by description, and worth the cost of keeping it correct over time.
testing
Focused Signals scout for PostHog projects running surveys. Watches active surveys for score regressions (NPS / CSAT / rating drops), response-volume drops, abandonment spikes, and targeting drift, AND aggregates open-text responses into recurring themes the team should know about (clusters of complaints, praise, feature requests). Emits findings only when a theme or anomaly clears the confidence bar; otherwise writes durable memory and closes out empty. Self-contained peer in the signals-scout-* fleet — no dependencies on other skills. Picked uniformly at random by the coordinator alongside `signals-scout-general` and other specialists.
development
Focused Signals scout for PostHog projects using revenue analytics. Watches the derived revenue product for upstream failures (Stripe sync stalls, capture regressions), config drift (missing subscription property, currency mix surprises, broken Stripe↔person joins, deferred-revenue gaps), and goal-miss escalations. Emits findings only when they clear the confidence bar; otherwise writes durable memory and closes out empty. Self-contained peer in the signals-scout-* fleet — no dependencies on other skills. Picked uniformly at random by the coordinator alongside `signals-scout-general` and other specialists.
testing
Focused Signals scout for finding observability gaps in PostHog itself — significant event volumes the team isn't tracking, custom events with no insight or dashboard coverage, insights pointing at events that have stopped firing, dashboards missing related context, critical events with no alerts. Watches the event-stream-vs-saved- inventory delta as the team's product evolves and emits findings recommending new insights, dashboard additions, or alerts when gaps clear the confidence bar. Self-contained peer in the signals-scout-* fleet — picked uniformly at random by the coordinator alongside `signals-scout-general` and other specialists.
testing
Focused Signals scout for PostHog projects using logs. Watches for volume bursts, severity-distribution shifts, service silence, fresh message patterns, and trace-correlated bursts via the logs ingestion pipeline. Emits findings only when they clear the confidence bar; otherwise writes durable memory and closes out empty. Self-contained peer in the signals-scout-* fleet — no dependencies on other skills. Picked uniformly at random by the coordinator alongside `signals-scout-general` and other specialists.