ies/music-topos/.codex/skills/emergent-role-assignment/SKILL.md
# Emergent Role Assignment **Category:** Phase 3 Core - Self-Organization **Status:** Skeleton Implementation **Dependencies:** `sheaf-theoretic-coordination`, `chemical-organization-theory` ## Overview Implements spontaneous role assignment in multi-agent systems through self-organization, dynamic hierarchy adaptation, and reward-based emergence without central coordination. ## Capabilities - **Spontaneous Hierarchy**: Agents self-organize into hierarchical structures - **Dynamic Role Adap
npx skillsauth add plurigrid/asi ies/music-topos/.codex/skills/emergent-role-assignmentInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Category: Phase 3 Core - Self-Organization
Status: Skeleton Implementation
Dependencies: sheaf-theoretic-coordination, chemical-organization-theory
Implements spontaneous role assignment in multi-agent systems through self-organization, dynamic hierarchy adaptation, and reward-based emergence without central coordination.
Role Dynamics (role_dynamics.jl)
Hierarchy Formation (hierarchy_formation.jl)
Reward Shaping (reward_shaping.jl)
Stability Verification (stability_verification.jl)
sheaf-theoretic-coordination (consensus on roles)chemical-organization-theory (roles as stable organizations)feedforward-learning-local (local learning signals)using EmergentRoleAssignment
# Define multi-agent system
agents = [Agent(id=i, capabilities=rand(5)) for i in 1:20]
environment = GridWorld(10, 10)
# Initialize role assignment system
role_system = RoleSystem(
n_roles=4,
transition_rates=0.1,
reward_fn=collective_foraging_reward
)
# Simulate emergence
trajectory = simulate_emergence(role_system, agents, environment, steps=1000)
# Analyze stability
stability = analyze_role_stability(trajectory)
hierarchy = extract_hierarchy(trajectory.final_state)
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