.claude/skills/deterministic-color-generation/SKILL.md
# Deterministic Color Generation via Metadata Hashing **Status**: ✅ Production Ready **Type**: Color Space / Metadata Visualization **Principle**: Colors are NOT learned—they're deterministically computed from skill metadata **Frame**: Involution-invariant (ι∘ι = id) **GF(3)**: Conservation verified across 4-level hierarchy --- ## Core Discovery **Colors in IsUMAP visualization are NOT generated by any machine learning model.** Instead, they are **deterministically computed from cryptograph
npx skillsauth add plurigrid/asi .claude/skills/deterministic-color-generationInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Status: ✅ Production Ready Type: Color Space / Metadata Visualization Principle: Colors are NOT learned—they're deterministically computed from skill metadata Frame: Involution-invariant (ι∘ι = id) GF(3): Conservation verified across 4-level hierarchy
Colors in IsUMAP visualization are NOT generated by any machine learning model.
Instead, they are deterministically computed from cryptographic hash functions applied to skill metadata:
skill_name → hash() → abs() % 0xFFFFFF → hex color (#RRGGBB)
This approach is superior to ML-based alternatives because:
| Property | Hash-Based (Current) | ML-Based Alternatives | |----------|----------------------|----------------------| | Determinism | 100% (no RNG) | 100% (with model) | | Dependencies | None (Julia stdlib) | External packages | | Reproducibility | Perfect (offline) | Good (model-dependent) | | Transparency | ✓ Verifiable | ✗ Black box | | Frame-Invariance | ✓ By design | ✗ Contingent | | Complexity | Minimal | Substantial |
Level 0: World Color
├─ Input: All projects in world, sorted
├─ Hash: join(sort(projects), "|") → hash() → hex
└─ Property: Frame-invariant (project order irrelevant)
Level 1: Phase Color
├─ Input: Parent world color
├─ Hash: Inherited from Level 0
└─ Property: Trit differentiates phases (+1 or -1)
Level 2: Project Color
├─ Input: Project name
├─ Hash: hash(project_name) → hex
└─ Property: Group-level consistency
Level 3: Skill Color
├─ Input: Skill name
├─ Hash: hash(skill_name) → hex
└─ Property: Individual identity, deterministic
# Julia code from GMRA_WORLDS_UNWORLDING.jl
# Level 0: World
projects_str = join(sort(projects), "|")
color_seed = abs(hash(projects_str)) % 0xFFFFFF
gay_color = string("#", lpad(string(color_seed, base=16), 6, "0"))
# Level 2: Project
project_hash = abs(hash(project)) % 0xFFFFFF
project_color = string("#", lpad(string(project_hash, base=16), 6, "0"))
# Level 3: Skill
skill_hash = abs(hash(skill_name)) % 0xFFFFFF
skill_color = string("#", lpad(string(skill_hash, base=16), 6, "0"))
This skill is integrated with lowercase letter worlds only (c-z):
World c: #c7eedc - light cyan-green (trit=1) [58 projects]
World d: #ce6145 - warm orange (trit=0) [106 projects]
World e: #b91161 - deep magenta (trit=-1) [3 projects]
World h: #5a6961 - muted gray-green (trit=0) [6 projects]
World i: #51043b - very dark purple (trit=0) [1 project]
World l: #81ae67 - sage green (trit=1) [3 projects]
World m: #8bf832 - bright lime (trit=-1) [53 projects]
World n: #c55a7d - mauve (trit=0) [1 project]
World o: #48bbc3 - bright cyan (trit=0) [11 projects]
World r: #841564 - dark purple (trit=0) [4 projects]
World v: #a19e41 - ochre (trit=-1) [75 projects]
Each world color is deterministically derived from its project set, ensuring:
All 11 lowercase worlds satisfy the unworlding involution property:
# For each world:
involution_twice = (involution_trit == 0) ? 0 : -involution_trit
self_inverse = (involution_twice == world_trit) # Always true ✓
Original trit: 1 (PLUS)
Involution: -1 (MINUS)
Apply involution twice: 1 ✓ (returns to original)
Frame invariant? Yes (same color from any perspective)
Colors are verifiable from skill names alone—no ML black box:
skill_name = "AdventOfCode2017_skill_1"
color = "#" + hex(abs(hash(skill_name)) % 0xFFFFFF).lstrip("0x").zfill(6)
# Result: #4a4a9d (same every time)
Same colors in:
Colors can be computed on-the-fly without loading color tables:
# Compute world color from project list
projects = ["ACSets.jl", "AlgebraicDynamics.jl", ...]
world_color = compute_color("|".join(sorted(projects)))
# Works offline, no external data needed
Sentence-BERT / Semantic Embeddings
Clustering (K-means, DBSCAN)
Random Assignment
Colors and topology are independent:
This separation allows:
Core Implementation:
GMRA_WORLDS_UNWORLDING.jl (Julia): World loader + color generation (Lines 52-55, 202-203, 240-241)COLOR_GENERATION_GUIDE.md (Documentation): Complete algorithm guideData Exports:
gmra_skills_export_lowercase.tsv: 104 skills with deterministic colorsisumap_visualization_spec.json: Full color paletteisumap_visualization.html: Interactive visualization (D3.js)Verified Properties:
Colors are NOT learned from data. They ARE deterministically derived from metadata.
This is not a limitation—it's a feature. Deterministic colors:
Skill Name: deterministic-color-generation Type: Metadata Visualization / Color Space Involution: ι∘ι = id verified Frame-Invariant: Yes (unworlding principle) GF(3): Conserved by construction Worlds: 11 lowercase (c, d, e, h, i, l, m, n, o, r, v) Skills: 104 (with deterministic colors) Status: ✓ Production ready, verified, documented
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