skills/bubbletea/SKILL.md
Build terminal user interfaces with Go and Bubbletea framework. Use for creating TUI apps with the Elm architecture, dual-pane layouts, accordion modes, mouse/keyboard handling, Lipgloss styling, and reusable components. Includes production-ready templates, effects library, and battle-tested layout patterns from real projects.
npx skillsauth add pedronauck/skills bubbleteaInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.
Use this skill when:
CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.
Full details and examples in references/golden-rules.md.
This project includes a production-ready template system. When this skill is bundled with a new project (via new_project.sh), use the existing template structure as the starting point.
All new projects follow this architecture:
your-app/
├── main.go # Entry point (minimal, ~21 lines)
├── types.go # Type definitions, structs, enums
├── model.go # Model initialization & layout calculation
├── update.go # Message dispatcher
├── update_keyboard.go # Keyboard handling
├── update_mouse.go # Mouse handling
├── view.go # View rendering & layouts
├── styles.go # Lipgloss style definitions
├── config.go # Configuration management
└── .claude/skills/bubbletea/ # This skill (bundled)
main.go minimal (entry point only, ~21 lines)types.go (structs, enums, constants)See references/components.md for the complete catalog of reusable components:
Beautiful physics-based animations available in the template:
See references/effects.md for usage examples and integration patterns.
When implementing layouts, follow this sequence:
func (m model) calculateLayout() (int, int) {
contentWidth := m.width
contentHeight := m.height
// Subtract UI elements
if m.config.UI.ShowTitle {
contentHeight -= 3 // title bar (3 lines)
}
if m.config.UI.ShowStatus {
contentHeight -= 1 // status bar
}
// CRITICAL: Account for panel borders
contentHeight -= 2 // top + bottom borders
return contentWidth, contentHeight
}
// Calculate weights based on focus/accordion mode
leftWeight, rightWeight := 1, 1
if m.accordionMode && m.focusedPanel == "left" {
leftWeight = 2 // Focused panel gets 2x weight
}
// Calculate actual widths from weights
totalWeight := leftWeight + rightWeight
leftWidth := (availableWidth * leftWeight) / totalWeight
rightWidth := availableWidth - leftWidth
// Calculate max text width to prevent wrapping
maxTextWidth := panelWidth - 4 // -2 borders, -2 padding
// Truncate ALL text before rendering
title = truncateString(title, maxTextWidth)
subtitle = truncateString(subtitle, maxTextWidth)
func truncateString(s string, maxLen int) string {
if len(s) <= maxLen {
return s
}
return s[:maxLen-1] + "…"
}
Always check layout mode before processing mouse events:
func (m model) handleLeftClick(msg tea.MouseMsg) (tea.Model, tea.Cmd) {
if m.shouldUseVerticalStack() {
// Vertical stack mode: use Y coordinates
topHeight, _ := m.calculateVerticalStackLayout()
relY := msg.Y - contentStartY
if relY < topHeight {
m.focusedPanel = "left" // Top panel
} else {
m.focusedPanel = "right" // Bottom panel
}
} else {
// Side-by-side mode: use X coordinates
leftWidth, _ := m.calculateDualPaneLayout()
if msg.X < leftWidth {
m.focusedPanel = "left"
} else {
m.focusedPanel = "right"
}
}
return m, nil
}
See references/troubleshooting.md for detailed solutions to common issues:
// BAD: Can cause misalignment
panelStyle := lipgloss.NewStyle().
Border(border).
Height(height) // Don't do this!
// GOOD: Fill content lines to exact height
for len(lines) < innerHeight {
lines = append(lines, "")
}
panelStyle := lipgloss.NewStyle().Border(border)
When panels don't align or render incorrectly:
See references/troubleshooting.md for the complete debugging decision tree.
All projects support YAML configuration with hot-reload:
theme: "dark"
keybindings: "default"
layout:
type: "dual_pane"
split_ratio: 0.5
accordion_mode: true
ui:
show_title: true
show_status: true
mouse_enabled: true
show_icons: true
Configuration files are loaded from:
~/.config/your-app/config.yaml (user config)./config.yaml (local override)Required:
charm.land/bubbletea/v2
charm.land/lipgloss/v2
charm.land/bubbles/v2
gopkg.in/yaml.v3
Optional (uncomment in go.mod as needed):
github.com/charmbracelet/glamour # Markdown rendering
charm.land/huh/v2 # Forms
github.com/alecthomas/chroma/v2 # Syntax highlighting
github.com/evertras/bubble-table # Interactive tables
github.com/koki-develop/go-fzf # Fuzzy finder
All reference files are loaded progressively as needed:
Follow these patterns and you'll avoid 90% of TUI layout bugs.
development
Guides a founder through the full Y Combinator batch application end-to-end. A 10-phase workflow that captures the live YC form, profiles the founders, stress-tests the idea via an embedded grill loop, runs a mandatory 5-agent parallel external research pass on the startup, drafts every form field with anti-pattern and accepted-example checks, produces founder-video bullet notes (no script), runs a final adversarial gate, generates paste-ready submission answers, unlocks an interview-prep simulator after invite, and supports reapplicant delta tracking and post-decision post-mortems. Writes a documented markdown trail under a user-chosen workspace. Use when a founder wants to prepare a YC batch application, build their founder video, drill mock YC interview questions, or reapply with delta evidence. Don't use for pitch-deck design unrelated to YC, generic startup advice without applying, or post-funding work.
development
Authors engineering blog posts end-to-end: launch deep-dives, incident postmortems, architecture migrations, performance case studies, tutorials, AI/agent system writeups, security disclosures, and research-to-product translations. Picks the correct archetype, plans the abstraction ladder, enforces an evidence cadence (diagrams, benchmarks, profiles, traces, code, ablations), tunes voice against publisher house styles (Datadog, Vercel, GitHub, AWS, Meta, Cloudflare, Jane Street), and runs a pre-publish gate for narrative momentum and disclosure ethics. Use when drafting a new engineering post, restructuring a draft that feels flat, deciding which evidence form belongs where, validating that depth and product context are balanced, or preparing a postmortem, migration, or performance narrative for external publication. Do not use for API reference documentation, README authoring, marketing copy, release notes, generic SEO content, ghost-written executive thought leadership, or non-engineering long-form essays.
tools
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tools
Master TypeScript's advanced type system including generics, conditional types, mapped types, template literals, and utility types for building type-safe applications. Use when implementing complex type logic, creating reusable type utilities, or ensuring compile-time type safety in TypeScript projects. Don't use for plain JavaScript, runtime validation libraries (Zod, Yup), or basic TypeScript syntax questions.