skills/bubbletea/SKILL.md
Build terminal user interfaces with Go and Bubbletea framework. Use for creating TUI apps with the Elm architecture, dual-pane layouts, accordion modes, mouse/keyboard handling, Lipgloss styling, and reusable components. Includes production-ready templates, effects library, and battle-tested layout patterns from real projects.
npx skillsauth add pedronauck/skills bubbleteaInstall this skill globally with one command. Works with Claude Code, Cursor, and Windsurf.
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Production-ready skill for building beautiful terminal user interfaces with Go, Bubbletea, and Lipgloss.
Use this skill when:
CRITICAL: Before implementing ANY layout, consult references/golden-rules.md for the 4 Golden Rules. These rules prevent the most common and frustrating TUI layout bugs.
Full details and examples in references/golden-rules.md.
This project includes a production-ready template system. When this skill is bundled with a new project (via new_project.sh), use the existing template structure as the starting point.
All new projects follow this architecture:
your-app/
├── main.go # Entry point (minimal, ~21 lines)
├── types.go # Type definitions, structs, enums
├── model.go # Model initialization & layout calculation
├── update.go # Message dispatcher
├── update_keyboard.go # Keyboard handling
├── update_mouse.go # Mouse handling
├── view.go # View rendering & layouts
├── styles.go # Lipgloss style definitions
├── config.go # Configuration management
└── .claude/skills/bubbletea/ # This skill (bundled)
main.go minimal (entry point only, ~21 lines)types.go (structs, enums, constants)See references/components.md for the complete catalog of reusable components:
Beautiful physics-based animations available in the template:
See references/effects.md for usage examples and integration patterns.
When implementing layouts, follow this sequence:
func (m model) calculateLayout() (int, int) {
contentWidth := m.width
contentHeight := m.height
// Subtract UI elements
if m.config.UI.ShowTitle {
contentHeight -= 3 // title bar (3 lines)
}
if m.config.UI.ShowStatus {
contentHeight -= 1 // status bar
}
// CRITICAL: Account for panel borders
contentHeight -= 2 // top + bottom borders
return contentWidth, contentHeight
}
// Calculate weights based on focus/accordion mode
leftWeight, rightWeight := 1, 1
if m.accordionMode && m.focusedPanel == "left" {
leftWeight = 2 // Focused panel gets 2x weight
}
// Calculate actual widths from weights
totalWeight := leftWeight + rightWeight
leftWidth := (availableWidth * leftWeight) / totalWeight
rightWidth := availableWidth - leftWidth
// Calculate max text width to prevent wrapping
maxTextWidth := panelWidth - 4 // -2 borders, -2 padding
// Truncate ALL text before rendering
title = truncateString(title, maxTextWidth)
subtitle = truncateString(subtitle, maxTextWidth)
func truncateString(s string, maxLen int) string {
if len(s) <= maxLen {
return s
}
return s[:maxLen-1] + "…"
}
Always check layout mode before processing mouse events:
func (m model) handleLeftClick(msg tea.MouseMsg) (tea.Model, tea.Cmd) {
if m.shouldUseVerticalStack() {
// Vertical stack mode: use Y coordinates
topHeight, _ := m.calculateVerticalStackLayout()
relY := msg.Y - contentStartY
if relY < topHeight {
m.focusedPanel = "left" // Top panel
} else {
m.focusedPanel = "right" // Bottom panel
}
} else {
// Side-by-side mode: use X coordinates
leftWidth, _ := m.calculateDualPaneLayout()
if msg.X < leftWidth {
m.focusedPanel = "left"
} else {
m.focusedPanel = "right"
}
}
return m, nil
}
See references/troubleshooting.md for detailed solutions to common issues:
// BAD: Can cause misalignment
panelStyle := lipgloss.NewStyle().
Border(border).
Height(height) // Don't do this!
// GOOD: Fill content lines to exact height
for len(lines) < innerHeight {
lines = append(lines, "")
}
panelStyle := lipgloss.NewStyle().Border(border)
When panels don't align or render incorrectly:
See references/troubleshooting.md for the complete debugging decision tree.
All projects support YAML configuration with hot-reload:
theme: "dark"
keybindings: "default"
layout:
type: "dual_pane"
split_ratio: 0.5
accordion_mode: true
ui:
show_title: true
show_status: true
mouse_enabled: true
show_icons: true
Configuration files are loaded from:
~/.config/your-app/config.yaml (user config)./config.yaml (local override)Required:
charm.land/bubbletea/v2
charm.land/lipgloss/v2
charm.land/bubbles/v2
gopkg.in/yaml.v3
Optional (uncomment in go.mod as needed):
github.com/charmbracelet/glamour # Markdown rendering
charm.land/huh/v2 # Forms
github.com/alecthomas/chroma/v2 # Syntax highlighting
github.com/evertras/bubble-table # Interactive tables
github.com/koki-develop/go-fzf # Fuzzy finder
All reference files are loaded progressively as needed:
Follow these patterns and you'll avoid 90% of TUI layout bugs.
development
Deep review of branch diffs, working trees, or GitHub PRs at any size. Use when the user asks for CodeRabbit-grade review, an incremental re-review after new pushes, publication of findings to a PR, a cross-LLM peer-review verdict round, or conformance review against spec artifacts. Don't use for applying fixes, reviewing specs or PRDs as documents, or quick single-file feedback.
tools
Orchestrate Claude and Codex worker TUIs from a controller agent through herdr panes and the herdr socket CLI. Use when delegating bounded tasks to herdr worker panes, running user-activated plan-first delegations (Claude Code plan mode, Codex Plan mode), waiting on native agent status (idle, working, blocked, done), or verifying worker reports. Workers launch as interactive TUIs via herdr agent start — never through headless runners (compozy exec, claude -p, codex exec). Not for cmux workspaces (see cmux-orchestration) and not for end-user herdr control.
tools
TanStack Query, Router, and Form patterns for React. Use when writing useQuery/queryOptions, mutations, caching, file-based routes, search params, loaders, or TanStack Form validation. Don't use for TanStack Start, TanStack DB/collections, Zustand client state, or non-TanStack routing.
development
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.